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  #1  
Old 05-06-2010
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Join Date: Apr 2010
Posts: 88
Gaming with Eyefinity in Unreal Engine 3 games

I've got a HD 5970 and three 23.3" 1920x1080 monitors for Eyefinity. In common requisites, it works marvelously. Though miserably, in games running off Unreal Engine 3, running Eyefinity resolutions consequences in the top and base vertical portions of the monitor becomes sternly cropped. This is a problem because it makes it seem that you're rigorously zoomed in, and in some games, the HUD goes missing. Any other information related to the topic would be grateful.!!
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  #2  
Old 05-06-2010
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Join Date: Nov 2008
Posts: 86
Re: Gaming with Eyefinity in Unreal Engine 3 games

A few weeks ago at the Game Developers Conference 2010, there are many experts who learned that the Unreal Engine 3 would natively support 3D Terrain. To continue this momentum, EPIC Games and NVIDIA have worked closely on the 3D relief so that the motor directly manages the nVidia 3D Vision. For this, we can hope that this technology is supported on the new Medal of Honor! Thanks to a compatible nVidia graphics card, a screen greater than 100 Hertz, and nVidia 3D Vision Kit, you'll feel that the objects stand out from the bottom of the screen with relief; immersion guaranteed. In addition to this technology, the Unreal Engine 3 is brought to bear the various DirectX versions, specifically from version 9 to 11.
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  #3  
Old 05-06-2010
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Join Date: Nov 2008
Posts: 102
Re: Gaming with Eyefinity in Unreal Engine 3 games

Unreal Engine is a game engine for PC and consoles, the company created by Epic Games. Initially focusing on the first-person shooter Unreal in 1998 and is the basis of many games since then. Has also been used in other genres such as role games and third person perspective. It is written in C + + and is compatible with various platforms such as PC ( Microsoft Windows , GNU / Linux ), Apple Macintosh ( Mac OS , Mac OS X ) and most consoles ( Dreamcast , Gamecube , Wii , Xbox , Xbox 360 , PlayStation 2 , PlayStation 3 ). Unreal Engine also offers several additional tools to help designers and artists.
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  #4  
Old 05-06-2010
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Join Date: Nov 2008
Posts: 87
Re: Gaming with Eyefinity in Unreal Engine 3 games

The PC version of the engine has been reworked to try make the best material resources of the machine of the player. Basically, the Frostbite engine was designed to support DirectX 10 technology, allowing maximum use of all advanced graphics features of a console last generation. Unfortunately for PC, only owners of a Windows Vista and Seven can use this technology. The company also says that those with last generation graphics cards (ATI Radeon or nVidia GeForce 5xxx 4xx) will enjoy the DirectX 11 technology. This option allows you to soften the dynamic shadows, and improve overall performance with some small optimizations specific to DirectX 11.
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  #5  
Old 05-06-2010
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Join Date: Feb 2009
Posts: 84
Re: Gaming with Eyefinity in Unreal Engine 3 games

The third generation Unreal Engine appears in 2006, premeditated to support PC with DirectX 9 / 10, Xbox 360 and PlayStation 3. Its engine supports sophisticated techniques such as rewritten HDRR, normal mapping and dynamic shadows. Supplementary tools counting components like previous versions of the engine. Karma is replaced by PhysX Ageia (later acquired by NVIDIA), and FaceFX is also included to spawn facial animations. Epic used this engine version for the game Gears of War and Unreal Tournament 3, then using an improved version for Gears of War 2 .
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  #6  
Old 06-06-2010
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Join Date: Nov 2008
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Re: Gaming with Eyefinity in Unreal Engine 3 games

The Unreal Engine 3 also applies in areas not related to video games as construction simulation, driving simulators, preview movies and generation of land. Due to its licensing policy, Epic was expensive contracts with companies such as Atari , Activision , Capcom , Disney , Konami , Koei , 2K Games , Midway , THQ , Ubisoft , Sega , Sony , Electronic Arts , Square Enix , CCP Games and 3D Realms , among others. At GDC, Epic reveals many design improvements, among which include: rendering for large numbers of concurrent objects, physical more realistic water effects, textures physical body, the greater destructiveness for environments, improved AI and effects improved in light and shade with advanced routines for shaders. This review (known as Unreal Engine 3.25 / 5) made his debut with the title Gears of War 2.
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  #7  
Old 08-06-2010
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Join Date: May 2008
Posts: 248
Re: Gaming with Eyefinity in Unreal Engine 3 games

The new Medal of Honor Will it support DirectX 11 to make certain environments, more realistic detail? We know a few weeks before its official release. Indicated by official sources, the party multiplayer game Medal of Honor will be developed on the Frostbite engine, the Swedish studio DICE. Frostbite Engine is a game engine developed by EA Digital Illusions CE (DICE). It has been used for the first time on Battlefield: Bad Company Environmental Console, then be adapted PC version for Battlefield: Bad Company 2. Its originality lies in its highly destructible environment. The PC version of the engine has been reworked to try make the best material resources of the machine of the player.
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