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Thread: RivaTuner overlay bug with Steam

  1. #1
    Join Date
    Mar 2010
    Posts
    515

    RivaTuner overlay bug with Steam

    Presently letting you know of a bug. If I start a Steam game whilst I have the RivaTuner Statistics Server superimpose working, then it one way or another "disables" the Steam Community superimpose in game. This is able to be solved by working the game first, and then working the Riva Overlay. The weird-it's not presently the OSD that causes Steam Friends to not work; it's the auto-overclocking characteristic.

  2. #2
    Join Date
    Nov 2009
    Posts
    1,002

    Re: RivaTuner overlay bug with Steam

    If have to put out of action OSD hold up for games where you desire to utilize Steam superimpose functions. There are no troubles in ATT, but in Steam accomplishment of superimpose functionality. Steam is free download (presently necessitate to generate free account) and you be able to test the issues with HL2 demo obtainable there. And this is similar situation like issue with X-Fire user.

  3. #3
    Join Date
    Nov 2009
    Posts
    796

    Re: RivaTuner overlay bug with Steam

    The Steam community superimpose do not run in Team Fortress 2 game if I using auto overclocking characteristic If I do not utilize that, and physically load overclocking profiles, it’s working. The similar with you sometimes it's hard for you to run TF2 at the entire when mechanical overclock/downclock in 2D with your HD4870. Subsequent to manual clocks setup end then exit ATT TF2 runs extremely well it’s 50/50 that this difficulty occur, but the difficulty is actually there.

  4. #4
    Join Date
    Nov 2009
    Posts
    866

    Re: RivaTuner overlay bug with Steam

    Most of them noticed that in game superimpose + ATT do not run when you utilize 2D/3D Profiles in ATT. The games launch customary but in games with DX in game overlay do not run. It in addition works with OpenGL games similar to CS 1.6. I have no idea if you are able to fix it, but you would love it. Otherwise are there several methods to turn ATT 2D/3D detection for a number of games and let power play handle the clock speed or that ATT shutdown at the same time as a number of games are working and starts subsequent to they ends.

  5. #5
    Join Date
    Nov 2009
    Posts
    942

    Re: RivaTuner overlay bug with Steam

    You meant that a number of parts of ATT goes to "standby" when you start a number of particular game. For illustration alternative @ game profiles that att goes to that "standby". But as you see that you would not do anything against it. Presently written it, because you though this bug came some months ago and perhaps it might be probable to fix. Guess you determine to presently go back to the last set of drivers.

  6. #6
    Join Date
    May 2009
    Posts
    1,191

    Re: RivaTuner overlay bug with Steam

    You have to see that which card you have but you presently picked up the similar monitor this week, and it was detected and the 1440x900 declaration was set mechanically on your 7600GT. As for a driver for it, you do not actually necessitate one as Vista previously has one (only thing with it is the monitor shows up as Generic PnP in Dev Manger). There is an Acer provided driver obtainable all the way through WU (one of the extremely few apparatus drivers you determine to install all the way through WU), and subsequent to you installed it the monitor was demonstrate by its name in D/M.

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