The Adventures of Tintin: Secret Of The Unicorn is a platform game made which is classic and very much similar to the movie to avoid much confusion. The game begins with classic movements like moving, jumping, hitting, grabbing, etc. Tintin does not owns any super power but still the game is playable atleast one time. You have to get use to the controls first for easy moving. In contrast to the care given to the characters, the environments are not very detailed and visually, the title is far from the current standard of HD consoles. Textures, as well as backgrounds, lack the finesse, the various models are very angular, and the cut scenes are a little blurry with colors tend to drool a little. Loading times, masked by a small animation, are correct given the length of certain levels. The music is quality and fun sound effects in cartoon style. The game of doublers is convincing with particular reference to Captain Haddock, and his ancestor, who let go of the invective.
Walkthrough
Click to play the game. There are three modes in the game. The first is single player mode called as TinTin. You will play alone as TinTin which is recommended for start. The second mode is TINTIN AND HADDOCK which is co-operative mode recommended for two players. If you want to play with your friends then you can use this mode. The last mode is CHALLENGES. Under this mode you can enjoy the unlocked side missions which you will find as you pass the levels. You have accomplish all the talks to move on another level. But after playing it for once you will surely loose your interest. At start try to navigate the menu by going in options and see the controls and settings. There are not major settings. You can modify the controls as per your need. You play as TinTin a young reporter who with his dog Snowy and other characters reveals the secret of unicorn.
Chapter 1: Flea
The game starts with a plane mission.. You have to drive the plane in a storm and follow the tunnel until you are struck by lightning. Once the cut scene is over you have to take the control of Snowy. You can use the footprints of Tintin to follow him. By taking control of the latter, go to the truck and turn left. You will find the door in front of a chest containing a golden crab. Join quickly your dog to buy a model of the boat. Now follow the merchant that leads you to an expert. The latter offers a book about this boat. Read what is written in turning the pages. By inspecting the model of the boat, turn the three poles to the right to open a hiding place in the hull. At that time, bandits seized the boat. Run into the alley and enter the courtyard to the right. Take on the thugs struck on them with his fist.
Chapter 2: MARLINSPIKE
This is the second chapter of this game. You can see a map scene where Tintin follow the path which leads you to a new destination. The scene shows Tintin following Snowy. Take the right way and try to enter the building from the rear. The door is closed. When you resume control of Snowy follow the traces of the rat, sniffing the ground. This takes you to a hole in the garden. Dig to fall into it. Move left then digs down to the lower level. Turn right and dig again to fall lower. Bark in rats that attack you from behind and fight your way through the tunnel on the right. Climb on top and then go right. Dig twice and landed down on the floor then jump right and down between the two platforms. Dig twice in a row to fall on a golden crab. Go back and continue your way this time in the top right. Jump on the right ramp to climb to the floor and turn left. You will find at the far left a ramp that will help you achieve the right side. Finally jump from one platform to another to access the castle. Jump on the button near the red light on the left to open the door to Tintin.
Slide down the slope to the right then two more times to reach the other side. Go down one level and then climb the ladder to the right. Skip to the chest on the left to find a golden crab. Slide on another slope (right) and then climb the ladder. Lend a hand to the servant then climb the ramp on the left. Climb the boards to get up and surprise the servant by following the instructions on the screen. The screen will guide what to do next. Move on to the right and disable the butler. Cross the two walls and climb the ladder. Knock all the guards then go through the two walls, at the top right. Jump on the swing and wait for it to be tilted towards the top left. Run at that time and hold on to the floor. Cross the wall and down to get another golden crab. Then use the swing to reach the right lane.
Climb on the ladder and before setting foot on the floor next, pull the guard down. Surprise follows and takes the elevator in front. Before it reaches the ground, down to the right to access by the bulkhead in the lower left. You will find in this room a chest with a golden crab. Return to the hallway and pull the handle bar to get another lift. Let go of the handle and mount it. Surprise first then push the second Butler to the slope on the right. Climb the ladder and neutralize your enemies. Next climb the ladder and push the butler to the slope. Slide down the slope then jump at the right time on the platform right. Surprise the servant and then climb the ladder in front. Hold on then to the ring to get behind the platform. Climb the ladder and use the platform to reach the chest, just above. You will find in it a golden crab. Now go all the way down and knock out from behind the two butlers. Hold on to the left scale and down to the cellar where you'll find another chest containing a golden crab.
Go back through the ladder and jump from one platform to another until it reaches the last, right. Then follow the only possible path to reach the next room. Go from one platform to another to the right. Pick up the bottle to the bottom and throw it on the button at the top. Return to the left scale and stand on a platform of the first wheel. Wait until you are at the top to jump left and get a golden crab in the trunk. Go to the second wheel and jump this time in the hallway at the bottom right to find another golden crab. Take a second platform of the wheel and wait to be at the top to climb the ladder on the right. Enter the next room and use the swing (right) to reach the chest that is below. It contains of course a golden crab. Go back upstairs and enter the barrel following the instructions. Knock your opponent from behind and jump the two platforms to land on the pillar on the right. Take the bottle and return to the first floor. Start the object on the button at the top so that the wheel starts to turn. Once up, climb the ladder to the right and take another bottle to throw on the bag hung up. Jump on the servant then progress down to the right until you reach a room with a new wheel. Throw the bottle on the button and go hide under the arches on the left. Now use the wheel to reach the top floor and go through the wall.
Move right and enter the first door. Pick up the bottle and throw it on the servant above. Go upstairs with the cabinet (left) and then pick up a second bottle for the launch of the guard at the top left. Hurry up to join him and knock him out from behind the man who will wake him up. Cross the left wall and climb the pipe. Move to Snowy and hold on to the opening on the right so that your dog can get. In the skin of Snowy, go get the key on the piano. You will notice the presence of a chest of gold crab you get back later. Go back to Tintin barking in rats that block the way. Go upstairs through the library and open the door. Surprise the butler to the right then grab the golden crab earlier in the left room. Climb on the placards on the right and disable the guard there. Go through the wall and get a floor through the conduit. Advance in the basement and go up on the mezzanine. Start the first bottle on the bottom and keeps the second one on top. Join it and take the golden crab in the trunk. Then enter the door below. First open the left door and disable the guard is in front. Take the bottle in the previous room and throw it on the central chandelier. Cross the wall on the left to find another bottle down. Use it against the butler to the right. Finally, take the elevator.
Go straight and pick up the bottle to throw the sand bag hanging from above. Down through the hole and keep moving forward. Use your lamp to burn vermin. You will find a chest containing a straight golden crab, take it and climb the ladder and activate the bar to bring a platform. Climb on it and light the way for the entire route to kill insects. Arriving in the next room, you'll see a chest behind bars. To reach it, jump across to the right then the left. Eliminate bugs left with your lamp and mount at the top. Get so golden crab. Turn back to the middle floor and climb the ladder on the right. Kill the insects then climb up the ladder. Before moving to the right, jump left and climbs the ladder to find a chest with a golden crab inside. Select the bar that is right and take the elevator. Activate a second bar to the left and climb up through the platform happens. Move right and climb the ladder. Get the bottle left and throw it on the right button. Make it bounce and land at your side. Pick it up again and this time throws it on the button at the top left. This will use a lift, get it.
Go through the right wall and climb to the top duct. Surprise the servant in front and enter through the door on the left. Knock out the two guards and take the next door. Pick up the ball and run it on the opposite wall so that it bounces on the servant who is at the top. Enter through the red door then climb on the library. This will allow you to bypass the guard posted at the bottom. Take his key and unlock the door. Grab the ball and run it on the chandelier. Pick up the golden crab in the hole that you had done and then go upstairs and hang on to the right leads to Snowy to enter. Go ahead with it and get the key to the boxes and then bark on rats returning to Tintin. Open the door and pick up the ball. Run it on the servant in the top left and make sure that its trajectory also affects the butler who is on the right. Win up to it and from there, hit the ball with the chandelier is in the top left. Cross the wall and climb the ladder. Go across the roof and down through the conduit. Go through both doors and on reaching the hall with the guards, first knock out the other side. Get the ball and hit the chandelier and use it again to reach the last servant, at the top. Finally, follow the only path to the exit.
Wait in your safe place until the man who is at the bottom shows you the back. Exit at the moment and attack him from behind. Quickly regain your hiding place and wait a while. When his brother down and you see it turns its back, attack him from behind quietly. Once your opponents to the ground, take the key and open the window. Turn right after the first boat of each mast to form the image of the unicorn. Check the box hidden in the hull, it is empty. Do the same with the second boat and you will quickly learn that the box is empty also. Once outside, run in the garden and jump over obstacles before the car will crush you.
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