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Thread: From Dust PC Walkthrough, Tips and Hints

  1. #1
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    From Dust PC Walkthrough, Tips and Hints

    In "From Dust" will be a strain on a planet that is reminiscent of an inhospitable version of Earth. Where in other games bosses are, one must engage in "From Dust" on a trial of strength with nature, because in the game all the time does not heal wounds, but degraded the habitat of the inhabitants of the planet. In a primitive stage of civilization, it is necessary to make the resistance forces of nature in order to make yourself stable. Players may almighty God to nature as one act, for example, to divert a lava flow, lower mountains or put out fires. Any decision must be well planned, as they impact on the environment and thus could have on the whole tribe. The player's goal is to regain the lost knowledge and the powers of his ancestors. These gifts were buried by a natural disaster.

    The gameplay is reminiscent of "Black & White" (gods simulation). "From Dust" due for release this year - but only through Steam.

    Features:
    • Groundbreaking Technology: Play in the sandbox of one of the most advanced real-time nature simulations, where everything you see and interact with evolves dynamically, offering a constantly renewed experience.
    • Unique Art Direction: Discover a large variety of environments: Tropical islands, volcanic landscapes, deserts, and so much more!
    • Rich Story Mode: Explore 13 breathtaking territories of emergent gameplay. Master the natural forces at play on a mysterious archipelago and help a primitive tribe recover the lost powers of their ancestors.
    • Confront Mighty Nature: Protect your tribe against Nature's most devastating attacks. You'll be faced with tsunamis, wildfires, earthquakes, volcanoes, torrential rains, and more!
    • Master Godlike Powers: Control the forces of nature and sculpt the world in your image. Hold back lava, stop raging waters, empty lakes, grow forests, and raise mountains!
    • Live Up to the Challenge: Race against the clock on 30 additional maps in Challenge mode. Each scenario is a puzzle-like challenge where time is of the essence.
    • Online Leaderboards: Compare your Challenge mode scores with the community on worldwide Leaderboards.

    Worlds in From Dust:


    The Coral Plant: Regularly, the fire would ravage a valley. One scrawny plant managed to hide in the earth. There, its roots imprisoned the breath of fire, which enveloped the plant with a fireproof hide. The coral plant grows on the naked earth, but does not encroach upon other vegetation. It will not grow on water or rock. Fire is extinguished upon contact with it.

    The Palm Trees: The first animals came into existence on a new island. But there was nothing but the earth, arid and barren, and that is why they all perished. As soon as the palms grew, the animals prospered and men settled in. The palms grow on the naked earth but do not encroach on other vegetation. It will not grow on either rock or water. It is inflammable.

    The Prickly: The earth created the islands, on which the sea constantly nibbled until none remained. So life gave the earth "the prickly." The plant covered the islands with a blanket insensitive to the assaults of the sea, but so barbed that all other forms of life would become its prisoners. The prickly grows on the naked earth but does not encroach on the other plants. It does not grow on water or rock. The fire consumes it. It stops men and animals alike, except for the destroyer who can charge right through the prickly.

  2. #2
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    Re: From Dust PC Walkthrough, Tips and Hints

    Walkthrough:

    The breath:

    You are a god protector of a primitive tribe that follows in the footsteps of the old in search of knowledge and evolution. Your goal is to establish in new locations discovered by men of the tribe. You must face the forces of nature to tame and manage to keep alive your worshipers. You must follow the prompts to familiarize yourself with the controls. Begin by keeping the button pressed to create the indicated breath.


    Once created the breath, the men trying to reach the passage. The sea has cut the path to the passage and you must help the villagers to reach their destination. Then use the breath to pick up the land that is to the right and spread it on the submerged part of the way to allow villagers to move forward. Once at the transition, the villagers are waiting for your arrival to cross the passage. Then hold the breath on the way and press the button shown to cross.

    The ritual:

    In this place, you have a totem left by the ancients. You can build a village around these totems by calling the tribe for the latter. Start by using the breath to create a land bridge to the totem. Select it and press the button to call the men said. You need five people to use the pole and base village. If the area is quite large around the totem, then all men can build a village around it. The transition is currently closed. To open it, you must build villages on each pole of the island. Locate then the second symbol which is partially submerged under water. Have used the breath to draw water and subsequently rejected in the sea


    Then use the earth to make your way into the sea to the totem and call men to build a village. Then send a man to the fragment of memory that is north of the second village. The vegetation is spreading around the villages where it There's the land. Then place the land on rock surfaces and link them with the green lands to spread the flora and fauna. If you propagate more vegetation, you increase the gauge to the left. New animals will then appear and tales of the tribal memory will be revealed. Now that each totem is repopulated, the switch is open. Before leaving, you can continue to propagate vegetation on the islands using land that is located right near the water source. Set then a land bridge to the passage and call men to the latter.

    The cry of the sea

    In this chapter, you will get to know the tsunami that ravaged the ratings on a cyclical basis. Start first by establishing the first village. Since its construction, make sure to protect against tsunami that will soon happen. You must reach the stone of knowledge that contains the information "push water" to preserve the village. This stone is at the bottom of the mountain, between the water sources. Send a man to the stone and prepare him the way. Then go to the dunes that are located near the mountains and water sources and harvest of the earth. Use it to create a path between the island where the village and the part that is north. Block and then change the course of the third source of water that passes in front of the stone using sand. Once the knowledge acquired, the village will survive the tsunami.


    Then enjoy the time out to reach and repopulate the next totem. The latter is on the right before the fourth source of water. You must change the course of this fourth source, forming a dam that displaces the water right. Use sand that is on the right side of the mountain to form your dam. Join the second totem and build a village. Now you need to reach the passage that is engulfed in a pool. Start by creating a breach in this pool of dune forming a passage for the water left. The level of the pond water will then decline. Create a second bridge between the village and the area of the passage and then suck the remaining water in the basin so that people can borrow.

  3. #3
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    Re: From Dust PC Walkthrough, Tips and Hints

    The first power

    Start with repopulate the first pole to build the new village. The area is protected against tsunamis by a wall of mountains. However, you must consolidate these defenses by raising the level of the parties by which water seeps. To do this, use the lava vents of the volcano and spread it on the mountain to stop the flow of water. At the same time, the second totem will no longer be under the influence of water currents. The former contains a luminous totem power of breath. Send your men to the second to establish a new village. You get the power to freeze water for a specified time. This ability will be useful to open the passages in the water like Moses.


    Then locate the stone of knowledge "Pushing Water" which is near the mouth of a volcano and use the washer to create a wall between the stone and water. Then suck the remaining water inside to release the stone. Then send a man to the stone and follow its progress to provide bridges as necessary.

    Send your men to the third totem and wait until they arrive at the seaside able to use the "Freeze the water." Suck it to create a path for your men to the totem. You can also create a bridge between the islands using the lava. Now you need to reach the passage. Send your men from the village to the third passage. Create an opening in the dunes surrounding the passage to drain the water. When your men to stop the river from the source, freeze the water and draw it to enable them to cross the passage.
    Join them then to leave the country.


    Miles sources

    This desert full of sand dunes contains in its bowels several sources of water. To achieve the first totem, use the sand to bury the source is on the right to create a path for your men.

    Set then your first village before sending a man to stone who is on the right. Then send another character to the piece of memory that is on the left.
    Then send your men to the second pole and spread sand on the rocks for them to climb to the top. Set the second village to get the power "evaporated water" that allows you to evaporate the water found in the whole area.

    Then go to the third totem that is on the right, surrounded by vegetation that obstructs the path to your men. Then use the sand to spread on the vegetation and create a passage practicable. Establish new village and then dig in the sand away from your village to reveal sources of water and allow the palm trees and other vegetation to spread throughout the area. The passage is found in a pool of water fed by several sources. Then use the power "evaporated water" that you men can advance to the passage and leave this place.

  4. #4
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    Re: From Dust PC Walkthrough, Tips and Hints

    Fire

    In this new country, you get to know the tree fire that ignites the vegetation that is around and can be hazardous to your villages. And the tree water, which absorbs water through its roots and store it for spitting near sources of fire. Start by going to the first totem that is on the right and create a village. You get the power to "put out the fire" that allows you to turn off lights that are located throughout the area. Then move the trees to put water in the places indicated to protect your villages. Then send your men to the second pole located at the bottom. Establish a village and since the place is not ideal for a village, you learn to move an entire village. So move the village to the height position.

    Send a man to the fragment of memory that is on the right. Place a tree near the water second village then send your men to the totem that is on the rock.

    Put another tree near the third village. You should now reach the last totem which is surrounded by several trees to fire. Then evaporated to empty the water tank between your villages of the totem and go to it. From the establishment of the new village, you gain the ability to move the trees to fire. Then start to move quickly the trees that surround the village. If the fire begins to spread in the village, use water to extinguish it. If it is out of control, use the fill "put out the fire" to turn off all the homes in the area. Then continue moving trees before sending men to the passage to exit the area.


    Surf

    In this new area where there are trees with fire and water trees. The earth keeps moving and changing shape under your feet. Begin with the first village around the pole closest to you. You get the power "to amplify the wind". Then change the position of tree water by placing the bottom of the village it is not flooded in case of explosion of these trees. Then go to the trees to water and fire at the top of the stone of knowledge and move them up the mountain. Uses the power "to amplify the wind" with the sand to collect a large amount and spread it on the second pole to raise it. Then suck the water in order to establish a second village.

    Create a path for the water surrounding the stone of knowledge in order to achieve it. Then go to the third pole which lies between the rocks and trees away from water that surround it. Then send your men to establish a third village. You win the power to move the trees that will be useful detonating thereafter. Send a man to the fragment of memory that is at the top of a slope to the right of the village. Then send all your men to the fourth totem, which is off to the right. Now that all the totems are populated, you must find a way to access the passage surrounded by mountains.

    Find the lowest side of the mountain and put the trees on this part detonating. Then place a tree fire near the trees to blow fuses and you break through the mountain. Continue to complete the transition to allow your men to cross and. Join them then to leave the country.

    Tides

    In this area, you'll learn how to manage the tide rises and falls cyclically will block your way to the totems. You start with a village already established on the first totem. To reach the second totem that is on the left, no need to place a bridge between the islands of sand. You do not have enough sand and high tides overwhelm everything. Wait until the oil becomes low and send your men. Suck the water on their way so they do not linger and are overwhelmed by the return of the tide. Repeat the procedure if necessary until five men join the pole and set the new village. You earn the same time the power "to freeze the water."

    You must now use the same method to reach the totem in the middle of the water. Wait while the tide is at its lowest power and use the "freezing water". Boost breath and then suck the water surrounding the totem can post to this male totem. You can do this in two stages. First, tell your men to the totem and then create a path to them by freezing water and sucking on their way. Once you establish a village on the totem pole, use the new power "dumping ground" to raise the level of the village that he is not overwhelmed by the rise of the tide.

    Then use this new power to raise the level of the last totem and create a third way between the village and the fourth totem. Once all the villages established, you must find a way to access the passage. Then use the power "dump ground" to raise the level of the transition and create a land bridge between the passage and the second village to allow your people to reach and move to the next area.


  5. #5
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    Re: From Dust PC Walkthrough, Tips and Hints

    Tears of stone

    On this new continent, volcanoes and lava are present and you must manage your men to survive. Begin with the first village on the first totem. Divert the lava then passes to the left of the stone of knowledge so that the dish is only on the right. Then send a man to the stone. Then use the lava to create a dam to the left of the crater to divert the lava to the right. Then send your men to the second totem that is on the left. Then you need to divert the lava to the left, creating a dam on the right. Use the wash to raise the level of the totem that is on the right and create a kind of barrier that protects the flow of lava during eruptions. Then send your men to the totem when the volcano is quiet.

    Once established the village, raise the level of the latter with earth and send a man to stone who is on the right. Place water trees on the right and left of the village to prevent it from catching fire during the arrival of the lava. The last totem is under water in a pond on the right. Use the explosive trees to open a passage to the right to water in the basin. You can even make the dish on the water source to the mouth and stop or slow the water outlet. In this way, the totem will no longer be flooded. Then send your men to totem and then freeze it and draw water to allow your people to reach it. Then send a man behind the great volcano to find a fragment of memory. Once the four totems conquered the volcano will rest for a while and a torrential rain fall on the premises. Suck the water on the road and send men to the passage for the rest of the adventure.

    Earth furious

    In these new lands, your men stand between the lava flowing to the left and the river which is right. You will deal with these two elements to ensure the survival of the species. Start by erecting a barrier between the lava and the totem before they establish a village. Then use the lava to raise the level of the mountain that blocks the water to the north. Also use the dishwasher to protect the pole from the north. Also protect the stone of knowledge to the right of running water, using the dishwasher. Then send your men to stone and totem which is before her. Then send a man to the fragment of memory that is south of the stone of knowledge.

    Now use the explosive trees to create a new path for the lava of the two largest volcanoes. Dig paths on the sides of volcanoes is to divert them completely wash during the eruptions. Then send your men to the totem, which is located to the south and create a dam to protect the future village of lava. Now you need to reach the last pole and the stone of who is on the left. Divert the lava from the mouth of the volcano is located north so that it flows into the basin of water. Then use the land to allow your men to cross the mountains. Set the last village and send a man to stone of knowledge. With the new power, dump earth on passage which is engulfed in the basin to the right to raise. Then create a path to this passage so that your men continue their journey.

    Emergence

    The new zone is submerged by the ocean. The first pole is away from you and you can not reach directly. Your source material is the mouth of the volcano spewing lava and is surrounded by sand. Create a land bridge or stone of your own men and the first totem. Also create a path between your men and the stone of knowledge. Send your men to the pole then to the stone of knowledge to learn how to protect against tsunamis. Then use the lava and earth to create a path to the next totem. Link it to the stone of knowledge. Then think about elevating the fragment of memory that is south of the first village and send a man to this fragment.

    You should now reach the third pole which is on the side of the foundation stone of knowledge. Use the lava to create a path to the totem and wait for the tsunami to send your men to the latter. Establish a village and use the new power to dump the earth and raise the level of the village.
    You just now and pouring of the earth to raise the passage then create a path to it that your men continue their journey across the continents.

    Movement

    In this country, all the elements of nature are unleashed on you. The volcano is very active and torrential rain will fall steadily. You are in the crater of the volcano and the water can overwhelm you. You then need to overcome all these items if you hope to allow your people to age in these lands. Start by sending your men to the first totems located to the west. Then quickly change the position of the water trees that are close to the pole by placing them on the tops of the mountains, right. This prevents the new village was flooded and destroyed. Then use the sand to raise the level of the village with totem.

    This action is not necessary if you could lose time to perform. Take care now by deviating from the volcano's lava flow north, near the passage. Use detonating the trees and erect a dam with the lava on the passenger side. Then send your men to the totem of power "evaporate water." It will be useful before the other totems. If the rain stops your men, suck water in their way. Be quick to not end up blocked by water. If you lose the first village after the flood, do not worry because with the new power you evaporate all the water and make access available to the totem. After the second village established, send a man to stone who is on the left of the first village to learn to deal with lava and save your villages. Wait for the information goes in both villages to send your men to the next totem.

    Then send your men to the totem of power "dumping ground". After the establishment of this village. Raise the level of all other villages to prevent flooding. But that's not the rain water on your mind at the moment but the lava since many volcanoes will erupt in the area. Then place the trees in water in every village especially those who have not the knowledge of the lava. Then locate the volcanoes that are close to your third village and use the solidified lava to block the path of liquid lava. Raise a dam high enough that the lava flows on the back of the crater (55). This way you will not be disturbed by this volcano. Does the same with the other volcanoes. If they are high enough, you can redirect the flow of lava toward the bottom of the crater and create a path to the outside.

    You can also use the trees for detonating their way to the lava in the cliffs. If a village is very exposed, you can move it near the one with the power of evaporation, which is free of water and lava. Continue to block lava flows and close the gaps to ensure that the villages are protected. Then send your men the last pole to the last village they set. It'll then walk across the passage to complete the trip.


    Origin

    After the discovery of all the territories and powers, you must now create and populate all totems for every breath and trigger the final ritual. In this area, you control the elements of nature so you will be faced with any danger. Then start by first creating a totem for the first breath, the breath of earth. Then create your island and place the following three totems to get the lava breath, breath of water and the spirit of vegetation. With these breaths together, you show an island shape to your image. With all the powers of the old meeting, call your men to start the final ritual and complete the quest of the former.

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