Might and Magic: Clash of Heroes is an exclusive Nintendo DS game that is in the Might & Magic universe settled. Might and Magic: Clash of Heroes features five adventures in which players try to alternate between free exploration and puzzle-based battles around the world from the demonic Chaos Ashan preserve. Suitable for the Nintendo DS will be Heroes of Might and Magic Clash also introduce a completely new design in the manga style. In a world populated by knights, elves, wizards, necromancers and demons, the player creates his own hero, puts together his own army and leads them through an exciting campaign in the mythical world of Might & Magic. An HD version was released in 2011 on Xbox Live Arcade and PlayStation Network.
If you did not know the concept of puzzle-RPG initiated by the famous Puzzle Quest, remember that it covers nothing complicated: it is a role-playing game - with all that that implies in terms of progression figures (statistics, skills, equipment) - which fights are resolved in the manner of a puzzle game. Clash of Heroes, however, offers five types of heroes (elf, knight, wizard, Necromancer and Demon), clean and with capabilities of specific units, and shows that a worthy scion of Might and Magic saga in which he s' registered. These heroes may be embodied within five scripted campaigns that you must unlock one after the other. Each with 6 to 8 hours of play, you'll need at least thirty hours to complete the title, not counting the free mode and multiplayer mode, which will be discussed at the end of this article.
The game plot which is the actual story is based on some kind of fiction world. The storyline of Heroes Clash of draws selectively from own background to the world of Might & Magic. Here is what the game site says: Ashan is a world of legendary peoples. Proud Elves guard the emerald forests of Irollan... Mighty Knights rule the fiefs of the Griffin Empire... Studious Wizards survey the oasis-strewn deserts of the Silver Cities... The grim Necromancers worship in the wastelands of Heresh and the ravenous demons immured in Sheogh, their prison world. During certain lunar eclipses the walls of Sheogh weaken and demons burst forth, plunging Ashan into war. And since the dawn of times, the demons legions have been repelled by the allies thanks to a powerful artifact known as the Blade of Binding. Once again the armies of Sheogh are coming and the Blade will be wielded...
A simple, strategic and addictive, the gameplay is a pure success. Too bad the gameplay of the PC version is marred by frequent load times, unjustified on the media, and a slight lack of clarity due to the vertical organization of the battlefield, which adapts well to a necessarily less that double-wide monitor screen of the DS. Might & Magic: Clash of Heroes includes five scripted campaigns (with thirty hours of play), a free mode to take part in skirmishes and multiplayer mode to practice two or four, in a duel or in cooperation, local or online.
This guide is beneficial for all platforms. Now the game is also available for pc. This gives the game a multiple platform where different users can play under one roof.
Factions:
Sylvan: It lacks attack and defensive power but have increased speed on the battlefield. Players who enjoy hitting their opponents quickly and often will gravitate towards this faction.
- Hunter
- Pixie
- Bear
- Druid
- Deer
- Unicorn
- Treant
- Emerald Dragon
Heaven: A feudal holy empire, protected by knights and monks with access to light/life magic, slightly favoring defensive attributes. Players enjoying to build a strong defense and strike with swift counter-attack will like this faction
- Swordsmen
- Spearmen
- Archer
- Knight
- Priestess
- Angel
- Griffin
- Sword Master
Academy: This faction is a magical powerhouse and benefits from increased magical possibilities. However the academy suffers attack strength and weaker defensive capabilities. Players that enjoy the status altering magical spells will appreciate the unorthodox and varied tactics that the
- Academy provides.
- Apprentice
- Gremlin
- Golem
- Mage
- Djinn
- Rakshasa
- Titan
- Phoenix
Necromancies: These undead necromancers utilize their darkest technique to assault their enemies with rotting, undying troops. With Dar magic on its side, the Netropolis fiction benefits from increased defensive abilities and strong magical attributes.
- Skeleton
- Zombie
- Ebon Guard
- Vampire
- Ghost
- Bone Dragon
- Death Knight
- Wraith
Inferno: The chaotic demon horde relies on pure power to crush its enemies. Inferno battle units have increased attack power to make up for their weak defensive capabilities. Though slower than most enemies, players will be able to utilize many powerful offensive strategies with his faction.
- Horned Demon
- Imp
- Hellhound
- Sccubus
- Nightmare
- Sorcerer
- Abyssal Lord
- Pit Fiend
Characters:
ANWEN :
FIONA :
GODRIC :
AIDAN :
NADIA :
Beginners Tips for playing Might and Magic: Clash of Heroes
- Have some words with the villagers to get some hints. Some also give you quests, which are rewarded with raw materials
- Little by little shrines discovered where her buy additional units can. Be additional / master units die when they destroyed and / or removed and in such shrines must be newly purchased against gold and commodities. Each add / master unit has its limits (5-10)
- Also looking for hidden places, objects and artifacts, these help make you stronger and a benefit in the fight
- "Later" in the game you make a habit carrier that provided you with bounty hunting. However, caution should be exercised, almost all mission objectives are for your present level difficult or even not to conquer, it closes off other quests first or go ahead in the story and goes back later
- Do you have the first general of the people have to defeated her which gives you the opportunity to participate in puzzle games, here you have a round of planning so that your mission objective is defeated
- Stores regularly to avoid unnecessary losses. Fits your army as well as the upcoming battles on your artifacts .
- Just before a fight you get a battle map. There you're not seeing the level of the opponent and usually also the level of its units. At that moment, you can also stop the fight and still avoid such a defeat.
- Consider also your people skills and your passive units. Gold you get also from ambushes. Displayed suppressed during car you are on the map, x to your active quest and get to dig to find places on the current map. Returns to old areas often times, there emerge from time to time new Quest NPC
- After you've played through the campaign, your game is saved. Invite them to run around and Save with Nadja and still be able to collect in some battles, the last missing artifact.
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