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Thread: FEAR 3 Walkthrough

  1. #1
    Join Date
    Jun 2009
    Posts
    413

    FEAR 3 Walkthrough

    If you are a follower of the F.E.A.R. series than you will be aware of Alma Wade’s malevolent psychic powers. As per beginners, they will be provided a rude introduction, as they’ll be fighting Wade and her son, similarly unpleasant telepath Paxton Fettel. The 3rd episode is also the same mix of action and scares, along with a innovative cover system, cooperative play and a selection of creative multiplayer modes. I recently finished the game and posting here the walkthrough below that should abet all of Alma’s adversaries. Hope this walkthrough will help you too.

    Interval 01 – Prison

    In the beginning you will find yourself in a stairwell with a sign with a capital "C". Scroll down and you will reach to a locked door behind very soon that is ammo and a psychic bond. Crack the lock and carry on your descent. Below, you will see one more psychic link. Then make the turn of the grid and, in a corner, you will see your first doll of Alma.



    Interval 02 – Slums

    Walk to the end of the tunnel, turn right, and drop down into the lower tunnel. On the other side, you will find a building with tires stacked in front. Almost opposite is a recess in which there is a doll of Alma. When you get where three enemies to discuss the floor of a building without walls, in front of you, kill your enemies and progress through the streets to take the stairs on the left. Go up, go through the house and after defeating other opponents off the newly opened door.

    At the bottom, go into the small room that is opposite, the doll of Alma is here. Just before going out into the street where you will be attacked by a mecha, the doll of Alma is in the right corner. Up the street where you attack mecha and you will see the doll of Alma on the left, height. To have it go one step further and, instead of taking the wooden door, follow the balcony to the end. From there, jump to reach the doll of Alma.


    Interval 03 – Store

    Shortly after you get out of the toilet, you open a door and many other objects will fall on you. Turn around; pass through the spasmodic doors and psychic link with the corpse. Once there, the doll of Alma is located at the top of the shelf that is on your right. To reach it, take the stairs orange awaits you in the face and climb. Once as high as possible, you will see the famous doll, but to have it, it will jump off the edge of the shelf where you are on the ladder in front. Then you can pick the doll of Alma. Once you arrive in the area of the store devoted to the garden advance at the very end of the first went to the canvas on which you can see the $ symbol several times. Just behind is the doll of Alma.


    Shortly after the crib room, you will come back into an area full of shelves. Take the metal staircase and climb as high as possible following the scales. At the top, continue your way a little and you will see soon on the left, the doll of Alma. After a while, you pass a television with a "beautiful" design. Continue and you will quickly jump below. Here, turn around and find the doll of Alma. Open the garage door to the far right to finish the level.

  2. #2
    Join Date
    Jun 2009
    Posts
    413

    Re: FEAR 3 Walkthrough

    Interval 04 – Suburbs

    After going through your first set of gardens, you will enter into a new house through a hole in the wall. Fight your way to the left, through guards. Go through this house and exit through another hole in another wall after killing two enemies. Head to the left and you will see a garden shed. Defeat new enemies and enter the famous hut to find a new doll of Alma. After your fight against a villain, you will enter a building. In the latter, you are showing the first and then eventually move into a room with a large TV. Here, go up again on the top floor and take the first door on the right. Once in the room, take the first door on the left and you should find the doll of Alma near the overturned cradle.


    Shortly after a big fight in an area where a children's park, a shock wave through the array and will rust out a fence. This will allow you to continue your journey. You will then arrive on a basketball court where you expect a mecha. The doll of Alma is located just left of the basket. When you arrive at the power station, cross the generators, don’t toast the bottom to enter the building behind it. Then, after killing the enemies, take the first door on your right in the hallway. This will give a room where a doll of Alma. Once the power plant, cross the area of generators and enter the building. There unsolder everyone, move a little and take the exit door. In the next room, the doll of Alma will be in the corner at the bottom left.

    Interval 05 – Tower

    At the beginning of the level, when you enter a building for the first time, you will find yourself in a long corridor. Go through it and, before exiting, you will see a closed door on your right. Take the opposite door, then go half-open one that is right for the new room. There you will see the other side of the closed door of the hall and the lock that prevents you from opening it. Blow it and return to the corridor where you came from to go through the newly opened door. In the bottom left corner, near the office, is a doll of Alma. Fast enough, you get high on a street where you can see the tower in the distance and the building that says "ARKETIS HARBOR”. Go down this path full of concrete walls, boxes and bags piled up a gulf. Go around it from the left and you will see the doll of Alma. For it, it's easy, just follow the fence. You will eventually pass through a lane where you have to make a scale. At the top, follow the balcony, take the stairs and go to another level.


    Once on the roof, cross, just. Then jump on the wooden balcony and get off the street and jump at the pole. Turn around, go up the wall and see a doll of Alma below. At a time when you are relatively close to the building that says "ARKETIS HARBOR”, Alma will be a contraction leading to a psychic wave. Then, go behind the fence that is right, the entrance is next to a traffic light. Basically, a doll of Alma is waiting quietly. When a bus fell into a pit half, use it to climb on the roof of the building on the right. Walk along it to the left then jump down to the police car. Then go to the right of the overturned ambulance and you will find the doll of Alma. Once you murder everybody, head in the direction of the control panel. The girl you’re following will bust out of a crate and hack the panel. Exit.

    Interval 06 – Bridge

    Find the way around and through the train carts. In the start of the mission, Alma will have a contraction that will move the cars. After this, go ahead and go around the second car. Behind it is a doll of Alma. Just after having witnessed the helicopter crash, get into the car half of which lies in front of you. In the latter, take the first exit left to get into a car. There, go right and you will find soon on the floor on the left, a doll of Alma. After a moment you arrive in an area full of demonic species of dogs. After making the place a little more peaceful, past the car that is on your left and turn around.


    There, enter the car which is the rightmost and cross it to find a doll of Alma. Be careful though, other monsters will appear. In the area where you battle the commander of the second phase just before lowering the first bridge and after cleaning, walk along the scene from the left and you will find a doll in a corner of Alma. Immediately after lowering the first bridge and going through with a big bad, you will arrive in a new area. Get behind the two walls on which is written "Do Not Cross" and head to the left. There, hidden behind a wall, you can get your hands on a doll of Alma. Go through the bridge, toward the blockade, and into the next level.

  3. #3
    Join Date
    Jun 2009
    Posts
    413

    Re: FEAR 3 Walkthrough

    Interval 07 – Port

    Early in the level, you will arrive in an airport area with several restaurants. Execute the 2 monkey creepers that right away come for you. Wind your way down the path, eliminating more creepers, then climb the stairs by the airplane. Walk up the stairs when going down and take it. At the bottom, head right and you approach the poster "Yankee Doodle”. Next to it, behind a container of Armacham, a new doll of Alma is waiting for you. After a while, you'll have to cross a body covered with circular lift.

    Behind it, slightly to the right, take the stairs up. At the top, slightly to the right also, you'll see a door. Enter this room and the doll of Alma is located in the left corner, next to a poster. Go through the circular elevator full of corpses and take the stairs located on the right. At the top, turn right and go to the restaurant is called "Sophie's Pizza”. Open the next double doors, go into the mech to the left, murder the guards, then clash a larger mech. Kite the mech around the central boxes, by means of the boxes as cover when you require to renew health. Fire at the mech as soon as its shield drops. Eliminate the both supersoldiers and move on toward Becket into a cutscene.

    Interval 08 – Ward

    Here in the start track the path and go down the staircase. Clinch the wall to the right; move down another stairs and psychic link with the corpse. After the first appearance of Harlan Wade, you will get a metal staircase. At the bottom, go across to the kind of tank. Once in front of it, turn left and you will see piles of tires. It's just behind them lies the doll of Alma. Also after the first appearance of Harlan Wade, down the metal staircase located in front.

    At the bottom of it, turn around and approach your office with a window. Front of it, turn left and follow the corridor. In the background, slightly to the left you will find a grid. Open since the Alma doll there, on a card. At the bottom of the operating room where you destroyed the second memory is a small glass room. Inside, in the first corner on the right hides the doll of Alma. That’s it. Now enjoy the cinematic conclusion. If you play multiplayer and scores good enough than Point Man, than you will get some different ending.

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