Marvel vs. Capcom 3: The fate of both worlds for the PlayStation 3 is a spectacular collision between two worlds famous and extremely bright. The heroes and antagonists of the Marvel comic book into action along with some of the most famous characters from the Capcom video games. The idea of Marvel vs Capcom 3: The fate of two worlds stems from questions about which fans have puzzled for years. Who would win in a comparison of the terrible monster of technology MODOK and the evil alien Super-Skrull? Chun-Li from Street Fighter is really able to get the better of Mega Man Zero?
Now you can finally know all the answers in a succession of duels that will shine your PS3 with an incredible fusion of color and imagination. You can choose three fighters of both worlds from a pool of more than 30 characters and challenge anyone on a mission to stop a devastating force that threatens to destroy everything you encounter in its path. The huge selection of contestants is available from the despotic Doctor Doom from Marvel and the evil Albert Wesker from Resident Evil to legendary superheroes as Spider-Man and Hulk. Now join them also new characters in series like Marvel vs. Capcom Crimson Viper Street Fighter IV and the valiant knight Arthur of the classic platforming series Ghosts' n Goblins.
The accuracy of the details in Marvel vs. Capcom 3 is awesome. Fans can delight in clean fighters and the excellent animation, in which fighting styles, moves characteristics, famous phrases and physical features are reproduced faithfully. For example, you will see Ryu Hadouken throw flaming balls of fire and Wolverine claim to be the best at what he does while performing adamantium claws. The witty dancer mercenary Deadpool will contact you personally after the meetings as he did in the past with the readers of comic books, while other characters will be called each by name during the battles or insult their rivals as a sign of defiance after the victory. Marvel fans will be happy to hear "Avengers together!" Putting together Iron Man, Captain America and Thor, and Resident Evil veterans will enjoy the old rivalry between Wesker and Chris Redfield.
Since the fighting will last as long as you have one of your characters available, the action teams will be frantically fast and brilliant. To learn to master the moves are many, from those teams and aerial combos to attack special individual that will fill the entire screen with their amazing power. Your two companions may enter the battle at any time to perform a quick attack, or you can rapidly decide to throw one of them into the fray so as to leave the other two times to recover out of the scene. However, you fight and whatever character you choose, Marvel vs. Capcom 3 is all it takes to be an adventure comic epic with the superpower of fans likes never before.
ATTACKS AND DEFCENCE
First of all we must understand what our controls in order to begin to walk in Marvel vs. Capcom 3. We're talking about a game that consists of four attack buttons instead of six that is for example in Street Fighter. This allows easier when linking combos than other games, but it also has what. After all, we ended up using six buttons although four are attacking and the other two have to do with our teammates. The attacks are divided into weak, medium, strong and special. With our stick or pad can move around the screen in a single plane. Forward and backward, we can go to the ground and can jump by pressing up. With two strokes of front or rear direction we're going to do what is called a dash, a quick move that allows us to move forward faster in less time. This is also available in the air, something that used to follow rival combos if the body has been something far away or if we are away from their range. Double-clicking up so fast manage to do a super jump, a little longer than usual.
Each is unique, and can be bound easily if done less to more. Something that is known as chain combos. The blows that come loose are faster, do less damage but also may be punished except in case of deadlock. With the media the specific change: stronger, something more than a little slow and punishable. With the strong shock is completely the opposite: they are the slowest, strongest and where recovery was more our fault, so we can get a huge penalty. It is important to understand that initiated shock combos can secure more loose shot should confirm that the blow has come not with others.
The differential element control system of Marvel vs. Capcom 3 is on the Special button. Have distinct features from the other three, as it serves to launch our enemy. After doing a combo, if you press send the opponent into the air and can keep the attack from above. Once there, if you will use again to end the combo sending the enemy to the ground in knockdown, so that cannot be lifted quickly. Therefore their main functions are to raise a rival if we are on the ground or upside down if we're attacking from above.
Grip : Another element we have available in Marvel vs. Capcom 3 are the grips. In games like Street Fighter IV are made by pressing two buttons at once. Here is being close to our enemy and pressing the H (high) while pointing forward or backward. In the same way we hold on, there are the locks of these, known as tech. If you enter the command grab when we are going to make one, will block the rival animation. It has to be right in the first frames, animations, and the rival when he goes to grab. Is the way to escape them.
Snap Back : The strategy is key in a game like Marvel vs. Capcom 3. Believe it or not sometimes. Snap back is an interesting move and very important in order to prevent a computer to recover wounded in battle positions. For example, we find an opponent who is about to die. At that time you decide to switch between characters so that the big red bar that is will be recovering at the break and assist. We can help. If we take a quarter moon forward and P1 or P2 button, send the current enemy off the screen and force them to between that which was in the past. So avoid unnecessary recovery or we face enemies who interest us most to the profile of the fighter that we have at that time.
Defense : As in the Capcom fighting games, we will defend our pressing back or spreader stick shift. Thus block frontal attacks of our enemies. If we want to block low attacks, we must do it with diagonal back down to prevent mud and beat us. In Marvel vs. Capcom 3 we are able to defend in the air, so if we jump and press back cover ourselves also, which is important to internalize. Be careful with Hyper or special attacks from rivals, because in spite of covering we can remove some of life (this is known as chips). Once we are blocking some attacks can also enter a command to initiate a lethal backlash using the assistance of a partner. If after blocking an attack press back button and P1 or P2, enter one of the assists to hit the enemy in question. It is a movement more risky than Advancing guard comes next, but the result is much greater because it can inflict damage on the enemy in this way. If we hit, we roll forward or backward if you just press the right direction when they hit the ground. One way to recover before the blow and avoid more pressure we can get easily.
Advancing Guard : Advancing Guard is a defensive element of Marvel vs. Capcom 3 that allows us to sneak pressure our opponents by sending the character out of the reach of the enemy. His command is L + M (loose and a half at a time) and serves to block the enemy attack so that the two are separated by seen and unseen. Once block attacks, you can type the command repeatedly to enter, and which has no individuality. Serves also to send away to a rival that we are launching a Hyper we have stopped previously.
Hyper : Are attacks that consume energy bars, the most powerful of all? Using a simple command (control concrete movement and attack button) can make attacks of this type to spend a bar or spend up to three. The key element of Marvel vs. Capcom 3 is bound endless combos that end with one of these devastating attacks, since they are the most powerful of each character. They are also the ones most recovery if you fail, so it is best to confirm that come before throwing wildly. Can be combined with other characters as discussed below. The most powerful are those of level 3, which also have more damage to properties of invincibility than normal.
Crossover combination
Pressing both P1 and P2 is activated combination crossover action. This move allows both fighters launched its Hyper, causing damage multiplies. You can link into combo, but the requirement to have at least three bars to fit the three fighters. If two bars have come two of them. It is a devastating attack that cannot be countered with another crossover combination. The first thing they do have priority. Ideal after confirming a simple combo, since their damage is significant.
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