It's a fairly standard adventure, a hero finds himself in a kingdom invaded by darkness and he will have to save him. The originality comes from the addition of a companion who this time will not only be a figurehead. Normal is a monster who handles four basic forces of nature: wind, fire, lightning and purification. Far from being a single ally in battle, it is also the key to solving the many mysteries of the kingdom and there. Tepeu, the young thief is small but agile. Majin, the monster is strong but "limited." An explosive duo in action as well as reflection. That sums up the game, the gameplay is thus based on a mutual and permanent Tepeu between Majin. We live together, we die together bad boys dixit. The game system is fairly simple at first, simple moves and combos as the basic experience points. For simplicity, there is a slight side RPG game, there are two gauges of XP, one for Tepeu and another for the "duet", we can also change the costumes Tepeu, giving him special features: agility, strength, cooperation, etc.
Clearly, the game shows a realization disastrous graphic is really bad. He then arrives at a bad time, year-end, the blockbuster, suites sell themselves and then it is a shame to leave a game graphically less. Indeed, the only downside of the game, the gameplay in level design through immersion screenplay, everything is nickel. We spend a moment of pure poetry and video games. It does not repeat itself in solving puzzles, despite the fact that fighting them can be a bit repetitive.
Majin and the Forsaken Kingdom would adventure game can be a first class was it not for the technical shortcomings: The rough picture is bearable, but the imprecise control and the bumpy camera work on a permanent strain the patience of the player. Nevertheless, the interaction between the young hero and makes the good-natured fun, which is mainly due to the social component, the alternation between fights and puzzles, and the fairy-tale story.
Game Plot :
In a magical fantasy world of a young man freed a captured Majin, a kind-hearted giant. Together, the duo moves from one adventure to rid the kingdom of darkness. The boy named Tepeu is no hero, he is a thief. And yet he is a hero in this adventure that starts off with a noble deed: Tepeu free in a haunted temple known as Majin, a lovable giant with marble eyes, nose and bumps, growing on his massive body, even grasses and flowers. One would like to climb even to this good-natured giant, the Tepeu now trots behind and executes all the commands issued to him.
In the fight against the mysterious black figures that appear suddenly everywhere in the kingdom, Tepeu and Majin are dependent on each other because Tepeu can hit back with his dagger, but only the inner workings of the Majin make sure that the enemies are not short-term later emerge easily. Also, the Majin his little friend heals during the game if he is injured in his presence. Helps the other way around Tepeu Majin by feeding him with certain plant seeds. So clear early on: The duo must watch each other when the adventure is going to end happily.
But in Majin and the Forsaken Kingdom (GV "and the Abandoned Majin Kingdom") is not just about fighting. Thanks to its thick muscles, the tear Majin also walls, open heavy doors or use old equipment that make their way free. Throughout the game you collect also the "shards of friendship" and the "shards of life" that improve the abilities of the two figures. The player, by the way, strictly controls the Majin Tepeu and only indirectly issuing orders, meets with the trip again and again to puzzle. The teasers are still at a moderate level and should be released for all players twelve years.
Shortcomings :
One challenge is somewhat more control, which is all unfortunately quite inaccurate, and the messed up camera angle, which puts the events are not always in a good angle. One loses sight of the enemy, jumps into climbs x times by and experienced many frustrating moments that need not be. Another shortcoming is the relatively poor graphics: Fast Majin acts and the Forsaken Kingdom on the Xbox 360 and PlayStation 3 is looking a little antiquated. The playful quality affects not right, but just because the enchanted landscape of stone ruins and jungle-like areas actually has a great atmosphere, is the muddy look to negative.
And yet you want to know how the story goes: Who lived here before, and leave all the buildings? Who is this strange girl, to which the Majin remembers always fragmented? And where are the black obscurantists?
WALKTHROUGH
The Beginning
The world will be overcome by darkness - and only the Majin, the legendary beast of the gods can help, all to bring the solder again. But he needs the help of a young thief who has the ability to talk to animals and yours. And our complete solution, if nothing works. All beginnings are difficult. Off the cuff will not save her kingdom. Therefore, you should consider some on your journey. There are numerous tips and tricks that make life easier for you. So if you know somewhere, sometime not at first, where and how to proceed, our advice will help further determined. Besides, we have a lot of value hints that you should internalize, to make the most Majin. So before it goes off with our complete solution, we give you the following for the journey.
Uses the power of the Majin as often as possible. In battle he is a great help because he is working opponents and it keeps you at bay. Without it you would have in the fight against the shadow creatures no chance. The roar of the Majin throws back all the opposition. Thus, it makes it provides short-term disabled and that they cannot attack you. Uses this opportunity, while the enemies are stunned, to attack them, or give Majin command to beat the defenseless creatures. Not afraid of the elemental forces of Majin back. With them he can inflict serious damage enemies. Example, if you use the flash, the spark jumps to Tepeus rod. Beats her now at an opponent, the damage will be multiplied and the chance to start a combo attack, increased.
Combo attacks are one of the most powerful ways to fight enemies. Notice the buttons fade in the middle of the screen (PS3: circle; Xbox 360: B).
Pressing this key to a team attack using the Majin start lying opponents and inflict heavy damage. Keep your eyes open for lizards - no joke. The beasts often crawl around on walls. Should you spot a lizard, which is a clear indication that you can climb the wall. Tells the Majin to wait and go into the squat (open the command menu, then X or A) - already can hop across her on his back and climb a higher level. Basically say lizards, when you see one: Here's goes up!
Use your card! Since there is no compass, no arrow or other means of support, which tells you where to go you must, you should orient you on the map. Based on the locks you see, which opened passage and which is still sealed. In addition, you may know, where are the scarecrows, which you must destroy to open certain doors. Notice the question mark icons on the map. They indicate how many secrets you have discovered throughout the area already, such as fruit for the Majin or treasure chests. Do you have discovered an object like this, the question mark disappears in the legend and will be replaced by a symbol of the object found.
Speak with all animals that cross your path. Caution: A small mouse can be easily overlooked. But its worth having a chat with the tiny animal helpers, as they often provide valuable information on solving puzzles to hand. Moreover, they provide useful information that you can expedite the process. So pay attention, inter alia, mice and parrots. The right shoulder button it opens a context sensitive menu for commanding Majin. With a simple press of the button you may know, at least before, what objects are actually interactive.
The Interact command that can give her Majin is good for everything: for operating switches for turning winches, absorption of water or extraction of fire. Try a bit of quiet so when you come to an interactive site. You can do nothing wrong. At some point, the quick trip is activated. On the world map you recognize these chambers as round rooms you first need to unlock. Once a chamber is open, you can use it the quick trip and to reach easily the other ends of the world.
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