The game begins like a murder case. Some have abilities to manipulate objects and how to get through phone lines to other places. But it was again. My name I do not know. I do not know who or what I was. The only thing I know is that there is a corpse, a girl is threatened by a man and I have spoken with a lamp on a junkyard. Oh, and I continue as I move to other items to skip.
This game has two types of vision: one for real: the living world (Return), the other in Ghost Mode. In the real world, you attend both events and can drag the screen. Ghost mode is the world of souls: it lets you see objects that can be activated and used to travel (nuclei) and the recently deceased person with whom he can converse in taking possession, however the screen is fixed. Since the movements of the soul to the core of the object can be achieved only when the Ghost Mode Tour (activation and object manipulation) can be done in real mode, this change of vision will be scored in the first chapter.
Complete the game to unlock a database in which you provide specific information based on the progression of the story of the 33 characters and 14 locations displayed in the game. When you complete the game, you have access to this database by clicking the icon at the top left of the screen or pressing the Start button on the game title screen. In fact, Ghost Trick is ultimately a point and click which means original in his method of travel. The hero is dependent objects that may possess, he will always find tricks to pass quickly from one place to another to follow the action, and act when the wicked are in the game. These passages in "real time" where you must quickly change a situation that we already know are particularly tasty, but the game is generally quickly tarnished by certain linearity certainly inherent to the genre. It is often impossible to solve a problem other than as provided by developers.
This is unfortunate because the feeling of freedom experienced when moving from one object to another quickly is ultimately limited by what has been planned to let you do or not, the goal becomes to guess not how to get out, but how Capcom wants you to get away. Achieving beautiful animations incredibly delicious slender gives a stamp to all, with characters minimalist but moving with grace and fluidity spellbinding. The writing and translation work of FV are also good enough to be highlighted here, and the original cast of characters and endearing brand of games made in Shu Takumi, finish complete the picture of this set of adventure not necessarily memorable, but at least very pleasant.
You can even go through the review of Ghost Trick: Phantom Detective