Introduction
We have once again chosen to renew our test track. So we focus now more clearly on DirectX 11 games, so this sort are now five titles represented - we also use, if possible. This change brings with it, however, that the "old" graphics card generation is unfortunately very little attention, as we would otherwise only a trail of compromises can use - and we did not for quality reasons. Apart from this, too, DirectX 9 titles are still one of the party. A new rating that takes into account the three current APIs (DirectX 9, 10 and 11) individually, is also been added and we'll see you in a separate section the speed of current graphics cards using the super-sampling anti-aliasing, which is now officially available from ATI and Nvidia catchment has to. But back to the actual test, the candidates look like this:
- ATI Radeon HD 5970 (725/2.000), 2x 1024 MB, DX11
- ATI Radeon HD 5870 (850/2.400), 1,024 MB, DX11
- ATI Radeon HD 5850 (725/2.000), 1,024 MB, DX11
- ATI Radeon HD 5830 (800/2.000), 1,024 MB, DX11
- ATI Radeon HD 5770 (850/2.400), 1,024 MB, DX11
- ATI Radeon HD 5750 (700/2.300), 1,024 MB, DX11
- ATI Radeon HD 5670 (775/2.000), 512 MB, DX11
- ATI Radeon HD 4870 (750/1.800), 1,024 MB, DX10
- Nvidia GeForce GTX 480 (700/1.401/1.848), 1,536 MB, DX11
- Nvidia GeForce GTX 470 (608/1.215/1.674), 1,280 MB, DX11
- Nvidia GeForce GTX 465 (608/1.215/1.603), 1,024 MB, DX11
Test System
- Processor - Intel Core i7 965 Extreme Edition (overclocked to 3.87 GHz by multiplying, Quad-Core)
- CPU Cooler - Noctua NH-U12P
- Motherboard - Asus Rampage 2 Extreme (Intel X58, BIOS: 1639)
- Memory - 3 x 2048 MB Corsair DDR3-1600 (8-8-8-24)
- Video Cards -
- ATI Radeon HD 5970 (725/2.000), 2x 1024MB
- ATI Radeon HD 5870 (850/2.400), 1,024 MB
- ATI Radeon HD 5850 (725/2.000), 1,024 MB
- ATI Radeon HD 5830 (800/2.000), 1,024 MB
- ATI Radeon HD 5770 (850/2.400), 1,024 MB
- ATI Radeon HD 5750 (700/2.300), 1,024 MB
- ATI Radeon HD 5670 (775/2.000), 512 MB
- ATI Radeon HD 4870 (750/1.800), 1,024 MB
- Nvidia GeForce GTX 480 (700/1.401/1.848), 1,536 MB
- Nvidia GeForce GTX 470 (608/1.215/1.674), 1.280 MB
- Nvidia GeForce GTX 465 (608/1.215/1.603), 1,024 MB
- Power Supply - Cooler Master Real Power M850 Modular (850 Watt)
- Driver Versions -
- ATi Catalyst 6.10
- Nvidia GeForce 257.21
The following benchmarks were used during our tests:
- Synthetic Benchmarks - 3DMark Vantage
- Games Benchmarks -
- Anno 1404, full version, version 1.2
- Batman: Arkham Asylum, full version, version 1.1
- Battlefield: Bad Company 2, full version, version 529 842
- Battle Forge, full version, version (updated by force) x
- Call of Duty 2, full version
- Colin McRae: Dirt 2, full version, version 1.1
- Crysis Warhead, full version, version 1.1
- Mass Effect 2, full version, Version 1.02
- Metro 2033, full version
- Risen, full version, version 1.1
- Splinter Cell: Conviction, full version, version 1.03
- Stalker - Call of Pripyat, full version, version 1602
All benchmarks are run with maximum details so that the graphics card will be charged as high as possible. As the settings we have chosen us for 1280x1024 (slow map), 1680x1050, 1920x1200 and 2560x1600 (last resolution only with appropriately fast graphics cards). We pay tribute to the modern high-end accelerators tribute that will make their computing power lower CPU limited resolutions. Besides the pure resolutions, we let the benchmark course with 4-fold (and if possible eight times) through anti-aliasing and 16x anisotropic filter. TSSAA (Nvidia) or AAA (ATI) for smoothing alpha test textures we use because of compatibility issues not in our benchmark course.
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