After having massacred the Nort on PS2 or PC, the Smurfs GM Rogue Trooper arrive on Wii in a port full of adrenaline. As always, the vision of the future offered to us here is not very heartening. On one hand we have the Norte, humans, on the other, the MGF, infantry genetically modified, and in the middle, a little of each other a little, but died after a battle. For these two small bands are at war, and you'll pay the price in the role of Rogue, a FGM determined to avenge one of its officers who sacrificed his regiment.
One of the peculiarities of FGM, apart from being an elegant blue smurf not easy to match with clothes, is to actually be clones whose personality is stored on a biochip that the 'can be implanted on another body or electronic form. So yes, once we realized it was a little hard to understand why make a fuss because the regiment Snape is revealed but it will not begin to torture the mind as on considerations futile, if one is not released.
Anyway, this ingenious system Transplant turns quickly to your advantage since you can recover your microarray comrades who happen to be specialists in various fields. Starting with Mr. Bagman, an ace of recycling that you put in your bag of tricks. Bagman will become your official supplier of ammunition, medikits or improvements to your equipment, simply pick up some junk on the ground that no shortage of raw material. Gunnar for its part will be placed on your weapon and you will deploy as a defensive tower, covering your other activities. Ideally to stay quiet during qu'Helmet in your headphones, projecting holograms to divert or hijack you for a door. Original, this little assistance system is a little out Rogue Trooper lot and can build a relatively complex strategy.
However, the bulk of the gameplay boils down to play with guns and throwing grenades. To this end, Rogue Trooper left us with a covered semi-assisted exercise that makes shooting a little too elementary. Just so vaguely pointing the Wiimote towards our opponent for the screening of bales of pressure on B without having to worry at any time to aim properly. Grenades, meanwhile, will simply run the Nunchuk, raising and lowering of a jerk.
Problem: motion detection is too sensitive so that the player will often wasting his arsenal inadvertently. Changes in weapons carried in the cross carried by directional selection and must go through a menu to use our gadgets, the ergonomic and slows the action. We appreciate however Contextual intuitive controls through which we begin to cover as well as those that allow us to use heavy weapons of the enemy.
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