Since the founding of the young studio Platinum Games and made his allegiance to Sega, it is natural to Bayonetta that are steered all projectors. Not to insult MadWorld and Infinite Space, difficult to compete with a title that marks the return of one of the most gifted artists of his generation, Hideki Kamiya, the footsteps of the game that made her famous intergalactic: Devil May Cry . Welcome to the palace of fantasy, along with most of his naughty stewardesses: Bayonetta.
Both of fair play, the scenario Bayonetta makes no sense. Even trying to pick up the pieces in the cut-scenes and flashbacks, even rereading one by one volumes arranged here and there, we prefer to rely on the words of the writer, Kamiya himself, who conceded that it should not be given him too much. Bayonetta, to summarize, this is nothing but a witch can be a combination latex molding with hair, face a legion of angels seem really reassembled. It is flanked by fellow Facias all over each other that our ill-born witch will solve a conflict between the Millennium Lumen sages and witches of the Umbra, after a long sleep of 500 years.
The witch hunt conducted by humans, handled themselves by Lumen, left only one hope the forces of darkness, and you are going to embody. As might be doubt with Kamiya orders, any sequence here will excuse switch to freewheel, and it is obviously the first point marked by Bayonetta, the female counterpart of Dante, and even worse. How indeed to resist a heroine capable of all the contortions for the sake of the little phrase felt well, A Segolene bringing glasses of vice to heat the hearing? Subtle references - supplier who welcomes you with a "What are you buying?" straight out of Resident Evil 4 - by winks supported, with a slyly erotic assumed, Bayonetta is a festival of outrageous antics and from beginning to end. The worst thing is we love it.
Where's the bayonet?
In the realm of beat'em all come from Japan, Devil May Cry and Ninja Gaiden reigned supreme, vying for the crown once more suites all calibrated to each other. They were unaware that a vicious witch was going to blow the crown under his nose. Let's be clear: Bayonetta pushes further the limits of the genre in terms of finish, offering probably the best combat system ever developed in a game like that. Accessible, technical, precise, twirling, the system developed at Platinum Games deserves opens the trunk to superlatives. Bayonetta will fulfill the expectations of everyone, from beginner to bourrine aesthetic which reviews each combo between two loading screens, and this without punishing the less gifted players. The management challenge - and fun game that follows - are undoubtedly the two major successes "Bayo". That net.
First stroke of genius: the Witch Time. In Bayonetta, each duck well Timaeus triggers a temporary slowdown for cons-attack immediately. Therefore, even a player "means" can be unleashed on some poor enemy with minimal reflex, which was not necessarily guaranteed in a game like Devil May Cry, for example. And the punishment of the MILF chief did not disappoint. It's even staggering to see such an arsenal available to the player so many possible combinations of weapons, leading to one billion animations totally crazy and treated in detail. Claws, whip, bazooka, skate, katana, not to mention the occasional extremely powerful weapons left by fallen enemies, our black widow can indulge in improvisation, especially since both configurations are available at any time. Worse, some combination of change at any time after pressure or accessory equipped. Delirium!
But before they cut to the quick, he must first adapt to the enemy, since each sent from heaven has its own pattern of attack, a boss will not tolerate undergo a chain as long as a -fife. It is indeed common to ridicule by an enemy base when he first comes in (still so cinematic, and often a big attack), time to identify windows of blocks possible. But thanks to a system of checkpoints carefully thought - even mid-boss - the death is not irreversible. The score at the end of level suffer the pride of the player too, but still put you back in the heat of the action with a gauge at the bottom. Or how to avoid making the game too frustrating while maintaining the challenge for the insiders who seek to succeed every way - speaking of "Verses" - by winning platinum medals.
To give the reply, Bayonetta can not only equip a multitude of weapons to fists and feet, but also use witchcraft for killing of beauty, and furthermore different depending on each monster. We do not skimp on Torture, moreover, we leave guillotines, ropes and wheels of spades, and they are sunk deeply into his back, time to boost the power to maximize the damage. Validated by the tripe shops Platinum. Inevitably, the border on indecency finish every boss that Bayonetta crosses during his journey to the climax which ends in the hair of our heroine turns into a dragon, a bird of death or tarantula, revealing her naked body. Ca beam. Especially when one discovers the boss in question, gigantic, ugly, straight out of manga type Bastard! Or Berserk, such giants they are sometimes the subject of a chapter. And despite what resonates from the presence of many checkpoints, the challenge is still observed even in Normal.
Certainly, Bayonetta will be more accessible than average, but it quickly reveals unsuspected depths, thanks to a game system as flexible as rich. Very quickly, the player learns that he can interrupt any stage of its sequence with a simple duck, without losing the benefit of his combo. Hold the button down while you are stealing, and the sequence will resume when the enemy has tried to intervene. Already huge light weapons to unlock, or buy, not to mention the lists of moves that are enriched techniques duly cashed in stores, the possibilities offered by the gameplay of Bayonetta give just giddy when we become aware of all the subtleties. Subtleties that will almost tame imperative to overcome the two higher difficulty modes and challenges annexes where blows are sometimes ... limited.