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Thread: Bayonetta Tips and Walkthrough

  1. #1
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    Bayonetta Tips and Walkthrough

    Since the founding of the young studio Platinum Games and made his allegiance to Sega, it is natural to Bayonetta that are steered all projectors. Not to insult MadWorld and Infinite Space, difficult to compete with a title that marks the return of one of the most gifted artists of his generation, Hideki Kamiya, the footsteps of the game that made her famous intergalactic: Devil May Cry . Welcome to the palace of fantasy, along with most of his naughty stewardesses: Bayonetta.

    Both of fair play, the scenario Bayonetta makes no sense. Even trying to pick up the pieces in the cut-scenes and flashbacks, even rereading one by one volumes arranged here and there, we prefer to rely on the words of the writer, Kamiya himself, who conceded that it should not be given him too much. Bayonetta, to summarize, this is nothing but a witch can be a combination latex molding with hair, face a legion of angels seem really reassembled. It is flanked by fellow Facias all over each other that our ill-born witch will solve a conflict between the Millennium Lumen sages and witches of the Umbra, after a long sleep of 500 years.

    The witch hunt conducted by humans, handled themselves by Lumen, left only one hope the forces of darkness, and you are going to embody. As might be doubt with Kamiya orders, any sequence here will excuse switch to freewheel, and it is obviously the first point marked by Bayonetta, the female counterpart of Dante, and even worse. How indeed to resist a heroine capable of all the contortions for the sake of the little phrase felt well, A Segolene bringing glasses of vice to heat the hearing? Subtle references - supplier who welcomes you with a "What are you buying?" straight out of Resident Evil 4 - by winks supported, with a slyly erotic assumed, Bayonetta is a festival of outrageous antics and from beginning to end. The worst thing is we love it.


    Where's the bayonet?
    In the realm of beat'em all come from Japan, Devil May Cry and Ninja Gaiden reigned supreme, vying for the crown once more suites all calibrated to each other. They were unaware that a vicious witch was going to blow the crown under his nose. Let's be clear: Bayonetta pushes further the limits of the genre in terms of finish, offering probably the best combat system ever developed in a game like that. Accessible, technical, precise, twirling, the system developed at Platinum Games deserves opens the trunk to superlatives. Bayonetta will fulfill the expectations of everyone, from beginner to bourrine aesthetic which reviews each combo between two loading screens, and this without punishing the less gifted players. The management challenge - and fun game that follows - are undoubtedly the two major successes "Bayo". That net.

    First stroke of genius: the Witch Time. In Bayonetta, each duck well Timaeus triggers a temporary slowdown for cons-attack immediately. Therefore, even a player "means" can be unleashed on some poor enemy with minimal reflex, which was not necessarily guaranteed in a game like Devil May Cry, for example. And the punishment of the MILF chief did not disappoint. It's even staggering to see such an arsenal available to the player so many possible combinations of weapons, leading to one billion animations totally crazy and treated in detail. Claws, whip, bazooka, skate, katana, not to mention the occasional extremely powerful weapons left by fallen enemies, our black widow can indulge in improvisation, especially since both configurations are available at any time. Worse, some combination of change at any time after pressure or accessory equipped. Delirium!


    But before they cut to the quick, he must first adapt to the enemy, since each sent from heaven has its own pattern of attack, a boss will not tolerate undergo a chain as long as a -fife. It is indeed common to ridicule by an enemy base when he first comes in (still so cinematic, and often a big attack), time to identify windows of blocks possible. But thanks to a system of checkpoints carefully thought - even mid-boss - the death is not irreversible. The score at the end of level suffer the pride of the player too, but still put you back in the heat of the action with a gauge at the bottom. Or how to avoid making the game too frustrating while maintaining the challenge for the insiders who seek to succeed every way - speaking of "Verses" - by winning platinum medals.

    To give the reply, Bayonetta can not only equip a multitude of weapons to fists and feet, but also use witchcraft for killing of beauty, and furthermore different depending on each monster. We do not skimp on Torture, moreover, we leave guillotines, ropes and wheels of spades, and they are sunk deeply into his back, time to boost the power to maximize the damage. Validated by the tripe shops Platinum. Inevitably, the border on indecency finish every boss that Bayonetta crosses during his journey to the climax which ends in the hair of our heroine turns into a dragon, a bird of death or tarantula, revealing her naked body. Ca beam. Especially when one discovers the boss in question, gigantic, ugly, straight out of manga type Bastard! Or Berserk, such giants they are sometimes the subject of a chapter. And despite what resonates from the presence of many checkpoints, the challenge is still observed even in Normal.

    Certainly, Bayonetta will be more accessible than average, but it quickly reveals unsuspected depths, thanks to a game system as flexible as rich. Very quickly, the player learns that he can interrupt any stage of its sequence with a simple duck, without losing the benefit of his combo. Hold the button down while you are stealing, and the sequence will resume when the enemy has tried to intervene. Already huge light weapons to unlock, or buy, not to mention the lists of moves that are enriched techniques duly cashed in stores, the possibilities offered by the gameplay of Bayonetta give just giddy when we become aware of all the subtleties. Subtleties that will almost tame imperative to overcome the two higher difficulty modes and challenges annexes where blows are sometimes ... limited.

  2. #2
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    Re: Bayonetta Tips and Walkthrough

    Difficulty modes:

    Modes available by default:
    • Beginner (auto)
    • Easy-(auto)
    • Normal


    Modes to unlock:
    • Hard: Complete all chapters in Normal mode.
    • Apotheosis: Finish all chapters on Hard mode.


    Accessories:
    Bayonetta can normally equip two accessories on it that allow it to use different effects.

    Puppet immortal:
    Condition: Beat the game on Easy or Beginner.
    This accessory allows the game to maximize the combos you perform and therefore do very easily big chains without doing anything specific (accessory and accessory noob hampering maneuverability of Bayonetta when one knows so little play) . It equips at the third slot available for accessories. However, the use of this accessory at normal difficulty or higher will divide the points by two combos. (NB: this accessory is activated automatically on Bayonetta at parties Easy and Beginner)


    The bracelet of time:
    Status: Successfully complete the game in under three hours. (This means that the amount of time made all the verses in the game must be less than 3h 00min 00s, only the verses that received medals are counted.) This accessory cancels the Witch Time Automatic for the dodge but in return it allows the trigger anytime now in a key, yet it consumes magic to a fairly bewildering speed.

    Eternal Testament:
    Status: Recover 50 tears of blood from the Umbra.
    This accessory allows you to automatically back two units of the gauge of magic.

    The bracelet Climax:
    Status: Getting the 101 tears of blood from the Umbra.
    This accessory allows Bayonetta to put in a state of fury, as when she confronts the boss of the angelic auditio. For cons, the use of this accessory reduces dramatically the score. (Note that the weapon for seduction, the presence of the accessory that automatically formats most).

  3. #3
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    Re: Bayonetta Tips and Walkthrough

    Arsenal:
    These are weapons that are usable by Bayonetta. Here is the list so that the way to get them and their positioning.

    Arsenal Demonic:
    Retrieved automatically during the story. These firearms (rifle) that are equipped with both arms and legs.

    Pink onyx:
    Retrieved giving the angelic hymn "Three marches" to Rodin in The Gates of Hell. This firearm (rifle) team on the arms or legs.

    Pink onyx II :
    Purchasable in the shop after collecting Rodin Roses onyx. This firearm (rifle) team on the legs or arms.

    Shuraba :
    Retrieved giving the angelic hymn "Sonata Moonlight" Rodin in The Gates of Hell. This is a unique facility in the Katana their hands.

    Kulshedra:
    Retrieved giving the angelic hymn "Fantasie Impromptu" Rodin in The Gates of Hell. This is a unique facility in the whip of the hands.


    Durga :
    Retrieved giving the angelic hymn "Sonata in D K. 448" Rodin in The Gates of Hell. It is equipped have claws on their arms or legs.

    Durga II:
    Purchasable in the shop after collecting Rodin Durga. It is equipped have claws on the legs or arms.

    Lieutenant Colonel Kilgore:
    Retrieved giving the angelic hymn "Ride of the Valkyries" to Rodin in The Gates of Hell. This firearm (grenade launcher) team on the arms or legs.

    Lieutenant Colonel Kilgore II:
    Purchasable in the shop after collecting Rodin Lieutenant Colonel Kilgore. This firearm (grenade launcher) team on the legs or arms.

    Odette:
    Retrieved giving the angelic hymn "The Skaters Waltz op. 183" to Rodin in The Gates of Hell. These skates Equip only in the legs.

    Sai Fung:
    Retrieved giving the angelic hymn "The Messiah, HWV. 56" to Rodin in The Gates of Hell. This is a unique facility in the Nunchaku their hands.

    Pistol:
    Retrieved ending chapters in all normal. This gun (pistol) which are equipped with both arms and legs.

    Seduction:
    Retrieved giving the angelic hymn "Jupiter, the bringer of joy" to Rodin in The Gates of Hell. This is a lightsaber Equip only on the hands.

    Bazille :
    Retrieved giving the angelic hymn "Mars, the bringer of war" to Rodin in The Gates of Hell. This firearm (rifle laser) which are equipped with both arms and legs.

    Rodin :
    Retrieved beating the hidden boss in the game It is a weapon shapeshifter who turns into a weapon angelic Game performed by combo.

    The secret levels:

    Forgotten chapter: "Killer Angels" :
    Finish the 21 portals Alfheim in any difficulty mode.

    Verse 0:
    Buy the ticket in the shop Platinum Rodin's "The Gates of Hell".


    The Treasures of Rodin:
    In Rodin's shop: "The Gates of Hell", you can buy the treasures of Rodin are unlockable only under certain conditions.

    The Scent of Umbra # 1:
    Allows you to change the look of Bayonetta when Kulshedra features. Can be purchased from the recovery Kulshedra as a weapon.

    The Scent of Umbra # 2:
    Allows you to change the look of Bayonetta when Lieutenant Colonel Kilgore is equipped. Can be purchased from the recovery of Lieutenant Colonel Kilgore as a weapon.

    The Scent of Umbra # 3:
    Allows you to change the look of Bayonetta when Odette is equipped. Can be purchased from the recovery of Odette as a weapon.

    The Scent of Umbra # 4:
    Allows you to change the appearance of Sai Fung Bayonetta when equipped. Can be purchased from the recovery of Sai Fung as a weapon.

    The Scent of Umbra # 5:
    Allows you to change the look of Bayonetta when Durga is equipped. Can be purchased from the recovery of Durga as a weapon.

    Ticket Platinum:
    Lets face a secret boss. Can be bought after having recovered more than 10 million Halos.

    Super Mirror :
    Allows you to change the costumes of Bayonetta is provided with Komachi of Umbra (3 different suits). Can be purchased once the game ended in Normal difficulty.

    Costumed Ball (Gym):
    Allows you to change costumes via the Super Mirror. Contains gym clothes (3 different suits). Can be purchased from the purchase of Super Mirror.

    Costume ball (of Arc):
    Allows you to change costumes via the Super Mirror. Contains the habit of Arc (Jeanne's style and one costume). Can be purchased from the purchase of Super Mirror.

    Costume ball (Other):
    Allows you to change costumes via the Super Mirror. Contains various clothes (3 different suits). Can be purchased from the purchase of Super Mirror.

    Costume ball (Nostalgia):
    Allows you to change costumes via the Super Mirror. Contains the dress nostalgia (one suit). Can be purchased from the purchase of Super Mirror.

    Costume ball (Umbra):
    Allows you to change costumes via the Super Mirror. Contains the habit of the Umbra (one suit). Can be purchased from the purchase of Super Mirror.

    Costume ball (Nun):
    Allows you to change costumes via the Super Mirror. Contains the nun's habit (one suit). Can be purchased from the purchase of Super Mirror.

    Costume ball (Queen):
    Allows you to change costumes via the Super Mirror. Contains the queen's dress (one suit). Can be purchased from the purchase of Super Mirror.

  4. #4
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    Re: Bayonetta Tips and Walkthrough

    The portals Alfheim:
    These are secret areas of fighting that account for a verse and are found anywhere in the Normal difficulty or higher. These offer each time a challenge to accomplish. Once all the portals Alfheim completed Chapter secret is unlocked. For burning enemies, attacks charged at Max seduction pass through the flames, it can be useful for some Alfheim (Durga as the flame passes through).

    Alfheim No. 1:
    Chapter I, after Verse II, return to where you got the key.
    Goal: Defeat all enemies before time expires. The enemies can be fought during the spell.
    Alfheim This is easy if you know where the R2 button.

    Alfheim No. 2:
    Chapter II, after the verse IV, walk up the street to cross the broken gate.
    Goal: Defeat all enemies with a limited number of strokes.
    Just take Durga for the arms and legs. To activate the spell avoiding an attack and make the fist combo (loaded) - Stand (loaded) - Poing (loaded). If you have Seduction, it will suffice to make Iai-jutsu (key maintained Fist) fully charged.


    Alfheim No. 3 :
    Chapter II, after the verse IV, near the tram exploded in the lane that goes down there is a bridge high in the lane, the Alfheim is there.
    Goal: Defeat all enemies before time expires.
    Alfheim This is easy if you know where the R2 button.

    Alfheim No. 4:
    Chapter II, Verse VII after, return to the top of the Chapter.
    Goal: Defeat all enemies before time expires in killing the required number of attacks with sadistic
    Simply use the L1 button to cause the enemy to raise the tonnage of magic to put the sadistic attacks.

    Alfheim No. 5 :
    Chapter III, after the verse I, it is in a building near two benches.
    Goal: Stay in the air.
    Either you jump in support from the enemy, or you use Kulshedra and use in the air blow 'handgun loaded' to draw the enemy to you and then do a jump on support on the enemy and repeat the process indefinitely.

    Alfheim No. 6:
    Chapter III, IV after the verse, go here or you create the bridge in the preceding chapter and the second floor of the building to find the Alfheim.
    Goal: Defeating enemies with weapons angelic.
    Nothing difficult, weapons angelic doing very much damage.

    Alfheim No. 7:
    Chapter III, Verse IX after, go to the little island just east to find the Alfheim.
    Goal: Defeat enemies without the spell.
    The Iai-jutsu of Shuraba or seduction than enough to clean the area.


    Alfheim No. 8:
    Chapter III, after using the hourglass, back in the cave.
    Goal: Defeat the enemy in the time required. The enemies are sensitive only invocations.
    Equip Shuraba and do the combo Fist - Foot - Fist in placing you far enough to avoid touching the enemies.

    Alfheim No. 9:
    Chapter V, after the verse II, return to the top of the Chapter.
    Goal: Defeat all enemies before time expires. The enemies can be fought during the spell.
    Alfheim This is easy if you know where the R2 button.

    Alfheim No. 10:
    Chapter V, Verse VII after, back at the foot of the tower.
    Goal: Stay in the air.
    Equip Kulshedra and use in the air blow 'handgun loaded' to draw the enemy to you and then do a jump on support on the enemy and repeat the process indefinitely.

    Alfheim No. 11:
    Chapter V, after the verse IX, down the path of the snake (no it is not Dragon Ball Z).
    Goal: Defeat all enemies with a limited number of strokes.
    Just take Shuraba or Seduction, with R2 to dodge and put a Iai-Jutsu fully charged.

    Alfheim No. 12:
    Chapter VI, after Verse III, retrace your steps to the first door open with bestiality.
    Goal: Defeat all enemies before time expires in killing the required number of attacks with sadistic
    Simply use the L1 button to cause the enemy to raise the tonnage of magic to put the sadistic attacks. Note there are four whole waves of enemies to face.


    Alfheim No. 13:
    Chapter IX, verse after I mount the stairs and destroy the wall with a sun.
    Goal: Defeat all enemies before time runs out. You must be out of your body to hurt the enemy.
    Shuraba Equip and use the combo Fist - Foot - Fist to pacify the area.

    Alfheim No. 14:
    Chapter IX, verse after VI, jump on the Kinship of the left and look to the horizon to locate Alfheim. Use the crow to reach the Alfheim.
    Goal: Defeat the enemy in the time allotted
    Alfheim This is easy, just beat Jeanne.

    Alfheim No. 15:
    Chapter IX, X after the verse, go back to pounce.
    Goal: Defeat all enemies with a limited number of strokes.
    Just take Shuraba or Seduction, with R2 to dodge and put a Iai-Jutsu fully charged.

    Alfheim No. 16:
    Chapter X, Verse II after the turn the island to the right to access this Alfheim.
    Goal: Defeat the enemy in the time required. The enemies are sensitive only invocations.
    Equip Shuraba and do the combo Fist - Foot - Fist in placing you far enough not to touch the enemy by means other than invocation.

    Alfheim No. 17:
    Chapter X, Verse VIII after, go to the entrance of "The Gates of Hell" and turn back to the end.
    Goal: Defeating enemies with weapons angelic.
    Nothing difficult, weapons angelic doing very much damage.

    Alfheim No. 18:
    Chapter XII, after the verse II, return to the beginning and end of chapter III for the verse that appears Alfheim.
    Goal: Defeat all enemies before time runs out. You must be out of your body to hurt the enemy.
    Shuraba Equip and use the combo Fist - Foot - Fist to pacify the area or use the Iai-Jutsu of Seduction.

    Alfheim # 19:
    Chapter XII, verse after V, jump in the turbine engine and use the spell to reach the Alfheim without getting hit by the propellers.
    Goal: Defeat all enemies before time expires. The enemies can be fought during the spell.
    Alfheim This is easy if you know where the R2 button more than the opponent is the Golem.

    Alfheim No. 20 :
    Chapter XV, Verse VIII after, return to the beginning of the Chapter, cross the chasm on the right side to reach the Alfheim.
    Goal: Defeat enemies without the spell.
    The Iai-jutsu of Shuraba or seduction than enough to clean the area.

    Alfheim final:
    Epilogue, climb up Jubileus neck and go back to leave the statue.
    Goal: Defeat the enemy in the time required. The enemies are sensitive only invocations.
    Equip Shuraba and do the combo Fist - Foot - Fist in placing you far enough not to touch the enemy by means other than invocation.

  5. #5
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    Re: Bayonetta Tips and Walkthrough

    The Angelic Hymn:
    It is hard to be given to Rodin The Gates of Hell for him to make new weapons. Here is the list and the location of different fragments that could be found in chests, mostly obtained as a result of combat.

    Three marches:
    The disk is recoverable at the end of the fight against the first Beloved Chapter I (Verse IV).

    Sonata Moonlight:
    The disk is recoverable at the end of Verse VII in Chapter II.

    Fantaisie impromptu:
    The fragments were recovered in Chapter III. The first fragment was obtained after the victory against the Fairness (Verse IV). The second is recoverable in paradise on a small island to the left of the entrance (after Verse IX).

    Sonata in D K. 448:
    The fragments were recovered in Chapter V. The first fragment obtained following the battle against Grace & Glory (Verse II). The second fragment obtained following the battle against the Harmonies (Verse V). The last piece is in a tomb located in the lake when the road climbs the snake after Verse IX.


    The Skaters Waltz op. 183:
    The fragments are findable in Chapter VI. The first fragment is behind you in a tomb at the beginning of the chapter. The second grave is located behind a landslide in the hall where was held on verse 2. The landslide is in the left wall near the entrance of the hall. The last fragment is recovered after the battle against the Angel Joy (Verse IX).

    Ride of the Valkyries:
    The fragments are findable in Chapter IX. The first fragment is in a grave located behind a two destructible walls of the place where took place the first battle of this Chapter. The walls replace the gates it was before in the same place and it is one that is at the bottom of the alley right when you arrive. The second fragment obtained after facing the Kinships (Verse VI). The third fragment is after the verse VIII, just after the entrance to "The Gates of Hell", instead of pursuing the path of light should go on the road opposite where statues of Affinities (and Verse IX) by going to the end of this road there is still a destructible wall and the grave is just behind.

    Messiah, HWV. 56:
    Given after successful in 100 chapters on Normal difficulty or higher.

    Jupiter, the bringer of joy:
    Given when all sections of the Apotheosis of difficulty mode has been completed.

    Mars, the bringer of war:
    Given when all sections of the hard difficulty mode has been completed.

    The secret characters:
    There are two hidden characters in the game to play with it again must be a brand new game and select the character at that time. The obligation to make a new party to use its characters forced to redo the secrets with other characters.

    Jeanne:
    This character is unlockable by completing all sections of the normal mode in Platinum.

    Little Zero:
    This character is unlockable by completing the Lost Chapter: "Killer Angels".


    Miscellaneous Tips:
    The mini-game Angel Attack may be left by pressing Circle. The change-element fire / lightning claws is through a full rotation of joystick left fist and when the claws are fitted on the arms or a full turn left analogue joystick and foot when the claws are fitted on the feet .

    The farming can be done easily with a tip that takes place between the switch leg of Durga and Lt. Col. Kilgore leg. Here is the complete method of farming Halo:

    For the farmer Halos, we must necessarily have Durga and Lt Colonel Kilmore as a weapon available. Durga is recovered automatically in history by the weapon against Lt Colonel Kilmore is a hidden weapon which different parts of the disk are in Chapter 9.

    In addition we must have the bracelet of time and have purchased the accessory to make enemies in fury: the look of despair. Gaze of Despair can be obtained for 100000 halos easily against the bracelet by Time is released in the shop after having succeeded in the mode or higher within three hours (the time is calculated by summing all the verses trophies, then beat for three hours just fly it without paying attention to all the verses and do only those which impede progress. We must not also forget to put his time to date.

    After that it should be Chapter 2 (in normal or hard difficulty in knowing more on farm).

    Before going to face the final boss of Chapter 2, the head Fortitudo in the church to locate the place. We must equip the two above-mentioned devices. Then, I recommend equipping Shuraba (arm) and Durga (leg) in location A and location B to a different weapon of Durga for the arms (Kulshedra where any weapon firing will do) and to Lt. Colonel Kilmore leg. It must also have the magic meter in depth.

    Once fitted correctly, just go fight the boss while passing the door of the church.

    So the farmer to maneuver halos is quite simple. Facing the boss must hold down L1 until the end of combat (even if the effect stops) to get in time with the Witch bracelet of time and tons of magic and during this time should be used the combo Triangle Triangle Triangle Triangle Circle and during the coup with round (Bayonetta give multiple kick) just switch the type of weapon with L2 to cause significant damage and a massive increase in the multiplier. At the end of the combo should be on L2 Press again to return to the Army Group A and begin the manip 'combo 4 times the triangle and circle. Do not stop doing combos until his life bar is visible. And at the end of the combo, do not forget to press the square during the QTE at the right time.


    Seduction-can not give rise to attacks Invocations, but it can be loaded via the maintenance of key fist to make huge damage. Load-beating Odette greatly facilitates glaciation enemies.
    1. The trophy / achievement are also recoverable during training.
    2. The fragrance of the Umbra must be enabled in the menu item. They are activated only when the weapon is equipped on the part where it is fitted (ie upper body or lower body). For the complete costume of Durga, one must equip the claws on the arms and legs (with Durga Durga and II). Similarly for the costume of Lieutenant Colonel Kilgore.
    3. Maintenance of key fist when Kulshedra features can attract enemies to themselves as they are of reasonable size. This therefore allows to spend two Alfheim without difficulty.
    4. The three techniques that are not available at start of play in the shop Rodin become after obtaining the power of bestiality at the end of Chapter V. (The first two are unlocked at the time, the last one will be unlocked after buying a previous techniques)


    The powers of bestiality are very useful and are combining them to reach places more easily (among others for achieving certain Alfheim crows or coffins or witches) Provocation-L1 can increase fairly quickly gauge magic. In return the enemies get angry and do not really care about the beatings.

  6. #6
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    Re: Bayonetta Tips and Walkthrough

    More Tips, tricks and cheat codes for Bayonetta:

    All costumes:
    Finish the game in Normal mode. Save your game then go to the store of Rodin.
    Buy the "super mirror" located in "the treasures of Rodin" for 100 000 halos. You can buy costumes for 100 000 halos. To change costumes, press In the menu of chapters, then the "change clothes".
    • Komachi of Umbra : Buy super mirror 100 000 halos.
    • Gym : Buy the costume ball (Gym) per 100 000 halos.
    • D'Arc : Buy the costume ball (of Arc) for 100 000 halos.
    • Miscellaneous : Buy the costume ball (Miscellaneous) to 100 000 halos.
    • Nostalgia : Buy the costume ball (Nostalgia) per 100 000 halos.
    • Umbra : Buy the costume ball (Umbra) per 100 000 halos.
    • Nun : Buy the costume ball (Nun) per 100 000 halos.
    • Queen : Buy the costume ball (Queen) for 100 000 halos.


    All weapons :
    • Guns : Finish the game in Normal mode.
    • Bazille : Finish the game on Hard mode.
    • Pillowtalk : Finish the game in apotheosis.
    • Rodin : Purchase the "ticket of platinum" and fight the boss that appears next.
    • Sai Fon : Finish the 100 chapters in Normal difficulty or higher.


    Any difficulties:
    • Hard Mode : Finish the game in normal mode.
    • Apotheosis : Finish the game on Hard.

  7. #7
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    Re: Bayonetta Tips and Walkthrough

    Fragments of heart Witch:
    To increase the size of his health gauge, Bayonetta needs to recover fragments inside witch. Four fragments inside witch can expand the gauge of health. Here is the list of fragments inside witch are not purchasable in the shop Rodin, 40 fragments. Note: The fragments are recovered in the Normal difficulty levels and higher.

    Fragment No. 1 : Chapter I, Verse III after, at the entrance to "The Gates of Hell", there is a balcony at the height of passage to replace the fountain with the piece of heart.
    Fragment No. 2 : Obtained in the Tomb No. 2.
    Fragment 3 : Chapter I, after Verse VI in the hall of the verse, the fragment is one of the eaves height of the room.
    Fragment No. 4 : Chapter II, after the verse I the fragment is in a statue on the wall to the left of the wall.


    Fragment No. 5 : Chapter II, Verse III after the fragment is in the courtyard of the church.
    Fragment No. 6 : Reward the Alfheim No. 3.
    Piece No. 7 : Chapter II, after Verse IX, facing the wall to destroy a bridge, there is a balcony where he must jump. The fragment is at the top of the tree beside the balcony
    Fragment No 8 : Reward the Alfheim No. 6.
    Fragment No. 9 : Chapter III, Verse after X in paradise there is a fragment at the foot of the tree on the island where you get the hourglass.
    Fragment No. 10 : Reward the Alfheim No. 8.
    Fragment No. 11 : Obtained in the Tomb No. 11.
    Fragment No. 12 : Obtained in the Tomb No. 12.
    Fragment No. 13 : Obtained in the Tomb No. 13.
    Fragment No. 14 : Reward the Alfheim No. 10.
    Fragment No. 15 : Reward the Alfheim No. 11.
    Fragment No. 16 : Obtained in the Tomb No. 16.
    Fragment No. 17 : Obtained in the Tomb No. 18.
    Fragment No. 18 : Obtained in the Tomb No. 20.
    Fragment No. 19 : Chapter VIII: Verse III during the second time where we see Beloved on the road, use the arch of the bridge to cross. The fragment is in the middle of the arch.
    Fragment No. 20 : Chapter VIII: During Verse IV, after the first tunnel, go totally right onto a path annex containing the fragment.


    Fragment No. 21 : Obtained in the Tomb No. 21.
    Fragment No. 22 : Obtained in the Tomb No. 28.
    Fragment No. 23 : Reward the Alfheim No. 14.
    Fragment No. 24 : Obtained in the Tomb No. 31.
    Fragment No. 25 : Reward the Alfheim No. 15.
    Fragment No. 26 : Reward the Alfheim No. 16.
    Fragment No. 27 : Obtained in the Tomb No. 35.
    Fragment No. 28 : Reward the Alfheim No. 17.
    Fragment No. 29 : Obtained in the Tomb No. 36.
    Fragment No. 30 : Obtained in the Tomb No. 37.
    Fragment No. 31 : Obtained in the Tomb No. 40.
    Fragment No. 32 : Reward the Alfheim No. 18.
    Fragment No. 33 : Reward the Alfheim No. 19.
    Fragment No. 34 : Chapter XIV: During the verse I, when the Affinities attempt to take possession of the missile, just kill the last enemy with a sadistic attack.
    Fragment No. 35 : Chapter XIV: During the verse II, when the Affinities attempt to take possession of the missile, just kill the last enemy with a sadistic attack.
    Fragment No. 36 : Obtained in the Tomb No. 41.
    Fragment No. 37 : Reward the Alfheim No. 20.
    Fragment No. 38 : Obtained in the Tomb No. 42.
    Fragment No. 39 : Obtained in the Tomb No. 45.
    Fragment No. 40 : Reward Alfheim the final.

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