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Thread: Trine 2 PC Walkthrough

  1. #1
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    Trine 2 PC Walkthrough

    Trine 2 is a side scrolling puzzle game which is offers new approach towards puzzle gaming. If you had played Trine already before then you might be aware about the gameplay. The game consists of three characters which are bound together on various objectives. They are wizard, thief and a knight. This three are kind of class in the game which is easy to switch in between the gameplay. As per the level and objective you are moving you can switch to any of this. The controls related to navigation and switch is easy. Every character holds a different skill which can be used as and when needed. You can use these characters in the gameplay anytime as per the hurdle you are facing while playing. So this are the basic steps that you should understand before beginning. Other than this you can save your game as and when needed. Saving the game allows you to save your collectibles and experiences. So it avoids the issue of re-collecting them back again and again. Other than this you just need to understand using the skills of different characters as and when needed. You can use the Tab menu to find out what the skills the heroes owned and switch them as and when needed. TAB menu allows you to see the skills you earn on the heroes. As your levels up you will gain more points and skills. Other than this it is possible to reset a skill.

    Features :
    • Physics-based puzzles with fire, water, gravity and magic
    • Online and local co-op for up to three players
    • Save anywhere to play as long or short sessions as you like
    • Unlimited Character and Game+ modes add to additional replay value
    • Accessible for both casual and hardcore gamers
    • Hidden collectibles extend the length of your adventure
    • Fun and challenging Achievements to unlock
    • Soundtrack composed by the acclaimed Ari Pulkkinen

    Characters

    Amadeus the Wizard : Despite his ongoing research for finally learning the Fireball spell, the Wizard's talent is for conjuring peculiar boxes, and occasionally even planks. He can also levitate small inanimate objects. Amadeus is married to a lady by the name of Margaret. They have three children, all of whom know the Fireball spell.
    Pontius the Knight : The Knight is an eager champion of the kingdom, the protector of the common man with a great sense of justice. Armed with his sword, his shield and the powerful Storm Hammer, he's a formidable fighter. Pontius's great weakness is food. This shows around his waist.
    Zoya the Thief : The Thief makes her way up to rooftops and over walls with her trusty grappling hook. Zoya is not so concerned about family or duty, but she is content to be a hero of the Trine, for she loves adventure. Zoya's love for treasure, however, often leads her astray.


    Trine 2 Game Controls
    • W / S / A / D = Up / Down / Left / Right
    • Space = Jump
    • E = Use
    • 1 / 2 / 3 / = Wizard / Thief / Knight
    • Left Mouse Button = Primary Skill
    • Right Mouse Button = Secondary Skill
    • Shift = Navigate Additional Skills
    • Scroll Mouse = Weapon Navigation
    • Tab Key = The Skill Menu

    Walkthrough
    • The Story Begins
    • Forsworn Wilderness
    • Mudwater Dale
    • Mosslight Marsh
    • Petrified Tree
    • Shadowed Halls
    • Hushing Grove
    • Mushroom Caves
    • Mushroom Murk
    • Searock Castle
    • Eldritch Passage
    • Icewarden Keep
    • The Last Chapter

    The Story Begins

    The game consist of collectibles. You have to collect them to end up your task and to gain points. It will also enhance your skills. Every level can be played with the help of all characters. I had tried to mention the easiest way to end up chapters soon. Later on you can try by switching other characters in the same chapter. Beginning with Amadeus. At first follow the light outside the cottage. Keep moving. Starting part of the game will allow you to learn controls by bypassing the hurdles and jumping over objects. Jump over a big mushroom and wait for the bubble to come out which will carry Amadeus to top. You will be stuck if you try to move below. Ride the bubble to find the new path. Jump and here begins your first collectibles. Collect those shiny objects. The most you collect the sooner your level will be ended. So try to find them as many as you can.

    In the same way you have to keep on moving from mushroom to mushroom and finding those shiny pearls. Now as you keep moving you can control the swinging objects and move to other direction. This can be controlled easily by The Mage. You can use your mouse for the same to grab. Keep collecting items in between and move or else you might need to comeback for the same. The level does not end if you do not collect a number of objects. Once you are near to a big rock type structure you can find some more collectibles on the top of it. You will need to move towards the top with a help of a tree. The tree is on the top side you can locate that easily. Right click from your mouse and grab the rock. Move it and get the collectibles. In the same way you will find more hurdles in the coming path. To move towards down side you can make mouse with the help of left click and jump over it. Further you will need to jump to collect more. There is a see-saw type object, you just need to put a box on the other side to jump over. Just grab the object and move.

    Now Ponteus the Knight came in the scene. You have to switch the character to move head. Use the sword to make your way out. Just jump and to move ahead easily. The space key provides you a higher jump if you keep it holding for sometime. The pumpkin helps you to jump over and easily grab collectibles. Holding the space key for some seconds will allow you to perform a high jump. You can see a wheel in the front. Jump and move. For the blockage you can use a hammer. Use the hammer and mouse clicks to clear the way out. Now switch to the Thief Zoya. Zoya owns a kill of bow & arrow which can help you to target distant objects. Like you can shoot a strong on the rope. By using it you can make the object to fall and move. Here you will need to find more collectibles. To grab them you will need to use the rope and swing left/right. Use the grapple to collect the objects and keep moving. This is the only way to end up this chapter. After finishing everything, you will able to understand all the controls and moves.


  2. #2
    Join Date
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    Re: Trine 2 PC Walkthrough

    Forsworn Wilderness

    You are now in the next chapter of this game. This part is one of the lengthiest. Under this part you will face much new kind of challenges. You will also learn how to properly switch skills and use the powers of different characters. Before beginning the game you must gain two skills of Amadeus. You can buy the skills and then move. These skills are Two conjured items and Plank. You can only get this by skill points. In this you can now play with all the three characters. So by using a number of skills you can
    pass more and more levels. Begin with Amadeus. Behind in some of the mushroom you can see collectible. You can bend the same. Some of the powers are really handy so you can keep the same for future use. Move ahead and jump over the leaf. Keep moving and collect the points. Same you have to swing and move so that you can land on another leaf. Switch to Zoya and use arrow to hit ahead. As the log will fall you can find another item. Now hit the wood with the help of Amadeus and pick them up. You will find checkpoints here. Moving above them will allow you to begin the same from existing checkpoint. Now switch to knight and hit the current orb with hammer. You can then collect them all.

    Next, bend the wood to the right, jump beyond it to cause the appearance of another mushroom. Jump on the wood, then to the mushroom top. Keep going, the ball hit the wood-related experience to drop it, and take it. You can then use Pontius and break the wood which is blocking your path. Again with Amadeus, lift the boulder and drop it, breaking the wood underneath. Go down and break the wall. Pointus can help here to get rid of goblins. Create a box to reach the two vials of experience. Make sure to create another platform on the air above and lift the wooden crate. Place it on the platform that will now appear. Jump, pull on the box and place it next to you to reach the top tube. Two boxes then placed on spikes on the right and left. Take help of Zoya to grab the crate up and then press W to launch yourself toward objects on the right and left. Switch to Amadeus, raised the stone, to throw the plant shoot magical spheres, blocking it. Jump on the boulder to proceed. Drop down, Pontinus used to break the crates. Then jump on the swing, here on the platform, then on the boulder. Switch to Amadeus, create a box, and jump to check out the top and press E to retrieve it. Jump on the boulder in front of you, then on the top platform, then created a second fund, use it to jump to the left. With Amadeus, you change the wooden platform at the top to cause the descent of the ball-experience. Go down again.

    Switch to Pontinus, break the wall. With Amadeus, you create a box in front of the plant. Jump, move forward, use the lever (pressing E and A). Jump on the platform that will fall, dodging the boulder launched by the ogre. Kill the ogre, created a box to reach the area where he was, the ball-taking experience. Repeat the procedure later near the ogre. Collectibles in the area where the bubbles come out, create a box and let the bubbles rise. Then you move the crate, by diverting the bubbles to the left, then up, recovering all the objects. So hit the wood on the left, which blocks access to the sphere-experience. Then the right, make sure that Amadeus bend wood on the left, creating a box just above, so that remains folded. Then use the piece of wood on the left of the boxes, lifting and throwing him into the plant shine. Now pick up the wood, holding it by its right edge, so that it bends to the left. So move forward, following the snail.

    Kill the two goblins, jump on the mushroom and leaf. Create a box on the mushroom, then jump on it to get to the leaf on top. In that zone, just below collocate lever and smash the wood blocking the trunk, jump to the lever, let it bend, run right and project yourself into the next area. Used to bend the Amadeus platform above you, a ball-dropping experience. Push the rock to the goblins below, then use it to jump on the platform at the top. Jump on the rock, created a crate, jump onto the platform to the left. Then to the right, retrieved the ball-exp, collocate rolling on the trunk, let it move from Amadeus. Remember, therefore, to create two more crates to recover before the ball-top experience, then the one below. Killed the goblins, create a box, jump to the rocks. Walk quickly, since it will start to destroy your touch. Then jump on the rock and into the tubes. Destroy the grass that blocks the tube on the right, then say Amadeus to lift the tube, add to the first tube, creating a flow of air power. Jump on the air and try to ride forward, toward the end of level enemy. You can not directly harm the snake. Create a box, jump left, then on the wooden platform at the top. When the snake pulls back his head before hitting you, jump, so hit the platform where you were, by dropping it. Jump to the second platform, repeat the process. Then the third, then the monster will fall into the abyss and the level will end.

    Mudwater Dale

    In this level you will have to create two boxes, position the pointer in the middle of them and then press the right mouse button and slowly raise them. Take him as high as possible, go ahead and proceed forward, catching the tube in front of you. Jump on the flying carpet and take it to the vial, thus mutative in thief, shoot the crate in front of you. Drop down, hit the bee using Pontius. Create two more boxes, let them climb to the top, retrieved the ball-experience. Proceeding forward, jump on the checkpoint, then drop down to the goblins. Kill it, jump on the wooden platforms.

    Jumping on the first, will activate a switch that causes the descent of a ram: use Amadeus to move, will allow you to overcome this area of play. You will notice the fire, and a wooden door with a lever nearby. Before use, we recommend you go to retrieve the balls of experience at the top between the trees. Go down to the block of stone, use it to block the fire, walk towards the area where the fire originated. Use the lever, look up, noting a wheel. Pull it, then create a box on the edge of the platform, so that the wood that goes out from the wheel to hit the chest, and the door can not be opened.
    Retrieved the ball from the box-experience, create a box and let it float in the currents to recover the objects around you. On the left, you'll notice a pipe deflected. Take it to the right, break the wood, and the piece of pipe attached to the pipes near the fire, turning the flame. Retrieved the ball-experience. To proceed, raise the extension tube on the left and place it on the right, then create two boxes and try to ride the wind made it to the bridge. Kill the goblins, then pulled up the stone, place it on the nearby alcove, slightly up. The left, jump onto the platform above you, lift another rock and split the wood that holds two vials of experience, making them fall. Go ahead, get off, and enter the small cave on the left. Lift the rock and bring it to the right, where you'll find another. Place the two pieces of rock on the ventilation ducts, to recover the jump-ball experience, then go back.

    Use two stones to jump on the wheel, then use Amadeus to move the wheel to the right, and jump down. Jump into the water and retrieved the spheres of experience. So, staying on the left side of the path, look up - locating of green berries. Shoot towards them, Zoya used to jump on the tongue of the frog, then jump again to enter the water below and retrieve the other ball-experience. Continuing to swim, retrieve the large vial, then another two from the left - just above the water. Go back and jump onto the platform to the right. Repel the Goblin, use the stones along the wall to climb up to a sphere-experience. I went down again in the next area the door will close behind you - and be ambushed by some goblins. End it, then, head for the hive, localized fire on the right, so use the two tubes to the side to make sure that the fire hit the hive, destroying it and making you finish the level.

    Mosslight Marsh

    Quickly jump along the platforms - they tend to bend because of your weight. When you reach the other side, defeat the goblins. Create two boxes, jump on it, raise them toward the hole where the goblin fell, catching the ball-experience. Next, go down the path, then activate the checkpoint. Use the arrows to kill the two goblins Zoya, retrieve the secret cash, then jump along the platforms, trying to stay always on top. Create a box and spaccatela to the wooden wall, taking the vial. Create two more boxes, move forward. Stand on the wood below, on its right side, so bend. Use the power of Amadeus also to bend the wood to the right at the top, so water reaches the shiny suit. It will come out a tree jump on "platforms" it creates, to retrieve a ball-going experience. Move to the checkpoint. Pontius used to jump to the next platform, waiting for the third hit from the first flower to reach the first platform, so as not to be damaged by it. So dodge the logs with the spines, reaching a kind of short puzzles.

    Go down and stand on the brown wood on the right, so that it bends to the left. Place a wooden crate on the left, so you bend to the right. Pull the leaf to the right using Amadeus, so water hitting the plant. Go back up and placed one above the other two blocks, break the barrier and drop down to the boss. You will face a big goblin with a big stick. Dodge all his attacks by jumping, then move to the far left, jump into the alcove. It will try to hit you, but his staff will remain stuck in the wood jump on him and hit him. Repeat this procedure until his departure. Pull the lever to the right, through the door. Amadeus used to lift the "legs" that impede your passage, then walk towards the end of the level.


  3. #3
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    Re: Trine 2 PC Walkthrough

    Hushing Grove

    Run forward until you locate a piece of wood on the ground, over a round object with blue: it is a water balloon. Create two boxes, leave to rise toward the ball-top experience. Take the tree, located on the left rock to the right, so that the wood goes to "hit" the seed of glittering. Switch to Zoya, created a board and let it remain on the tree, hit the ball, pass and take Amadeus to the axis, and the water on it - so the water falls into the wood. Get rid of the goblins, break the wooden wall, and move forward. You will notice a lamp over your head using Amadeus, pull it out and bring them to the mouth of the plant, then releasing it. Create two boxes one to the other side, then lift the wooden box on the right, place it on the second so you can jump from first to second and then onto the platform. Stay up to shoot the goblins on the way, then climb up again to a rock, hit the barrier of wood, drop down, and go over the various trees reaching a checkpoint. Throw yourself into the piece of wood at the top center, then jump forward. Destroy the floor with the hammer Pontius, retrieved the box.

    Arrived at the ravine, localized pressures at the top; lift your chest and hook it to the plugs, so you can use it as a support to continue to the next puzzle. So you can see a log attached to the roof, and a block of rock with the water that falls on it, pulling open the door near the trunk to the left, open the door, then go retrieve the ball down. Make your way towards the next area, get rid of spiders. Therefore, the trunk moved along the conveyor belt, then jump above, create another trunk and jump to the next platform. Then repeat this procedure until the end of the level.

    Mushroom Caves

    Jump on the platform, throw the hammer towards the debris left. Hit the plant, therefore, created a board and place it in such a way that connects the leaf to the ground. Jump up to reach some mushrooms "soft", then jump right onto the rotating platform. Left, proceed to the leaves, throw the hammer to the wall, do a double jump to climb, then a board to continue to the next platform. Get rid of goblins and clip, then the wood to recover the ball-down experience. Proceed forward, retrieved the stone from the alcove, and then create a box in the same alcove. Jump beyond the snail. Get rid of spiders, go down after checkpoint; Amadeus used to divert the air flow tube, so that the poisonous gas is directed toward the opposite side, and you can recover the cash.

    Climb to the platform at the top, then take one of the wooden boxes and hook it up to the ball sharp. Zoya will move, and you can "throw" the ball forward using Amadeus. Jump to the magical seeds, created a board and place it on the platform at the bottom left, then another diagonally, above this, then diverted the wood with water so that water goes to hit the seed. Jump along the leaves of the tree again, destroy the rocks with a hammer, and then create two axes to overcome the slippery area, walk on to reach the next area.

    Mushroom Murk


    Create a board to ensure that the water falls from the ball to the magic seed. So jump on the leaves of the plant that will grow, then the boulder, and be transported to the next area. Continue to the top, pull the lever to open the door. Move forward, jump repeatedly to dodge the blows of the enemy, using your mighty hammer. Create the crates, climb on top of the open door. Pull the cart toward you, then pull the lever nearby, retrieved the ball-experience in low and cling to the wooden platforms. Pulverized debris. Return to the top, used the powers of Amadeus to move the cart, going to reach a cloud of poisonous gas. Move the pipe to divert the gas, then jump down. Turn on the magical seeds by diverting the water through two wooden planks, then jump on the leaves until you reach a fungus, pass, drop into the water, then go right into the cave that ends the level.

    Searock Castle

    Proceed forward until the crabs - remember that you can not damage them, then limit yourself to dodge their shots. Reached the river, dive and swim forward. Jump on the ground to the left, stops the ball by placing a sharp chest. Jump on it, move forward. Switch to using Pontius, throw the hammer towards the breakable wall on the opposite side. A boulder will fall: place it on the switch next to the fire, then placed a crate on the switch on the left, jump forward. Defeat all the subjects in the area, pull the lever. Create two boxes, then float out along all the gaps in the sequence. After completing the group of goblins, position yourself on the edge of the platform and look up, noting a trunk explosive. Take it and place it on the spikes on the opposite side, then jump on the fire wheel when the tube is placed horizontally. Shortly later, you will find a lever, pull it.

    So pull down the nuts from the tree on the left, move right, and then used a hammer to launch Pontinus to debris in the upper right. A rock fall into the water, blocking the air currents that prevented your passage. Jump into the water, and get to the bottom, locating an octopus holding a platform for you. Jump on it, reaching a checkpoint. So jump into the ravine, break the wall to the right, causing the entrance area of a water jet. Press out the piece of wood, jump up, and create a box on the left platform, so that blocks the shots coming from left. Jump still on, along the platforms, until a sudden atmospheric change - near a bridge, which will break due to the change in temperature. Throw the hammer to the wall on the right, create a box on the spikes, and jump forward and upward. Lift the rock, hit the wood that prevents you from going up. Locate a lever, therefore, blocked by a box, and stuck between two gears. We recommend a person to approach and hit the crate to break it. Pull the lever, keep going, until you fall into an arena full of animals that try to hit you.

    Use the crates to proceed past the crabs, plunge into the water, the wood used in the center to reach the next platform. Rosabella retrieved the picture of the wall. When you reach the rotating platform, create a box on the left to lock the wheels, so that the platform will stop and you can jump. Come to a puzzle: pull down the platform to the left, collect above two cases, thus pulling down the center, then moving to the far right. Create a board very long, this also placed on the platform to prevent the collapse of the structure, jump to the right, and shoot the water, then created two boxes and let float upwards. You should now face the Goblin King: To defeat him, always move to the right as he goes to hit the rocks at some point, will remain stuck in a wood platform: it will be the perfect time to strike him repeatedly. Repeat this procedure until his defeat.


  4. #4
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    Re: Trine 2 PC Walkthrough

    Eldritch Passage

    Jump into the pit in front of you, continue to the right, locating a tube - blocked for now. Remove the block, place it on the platform above your head. Jump into the air stream, created a board, and then created blocks to climb - remember to bring your still-pipe, which will be placed on the tube that emits acid, so that we can proceed. Jump on the stone malleable, created a box and jump into the bucket. Create a box on the ball of spikes, jump. Create a plank on the platform in front of you, jump on it and walk forward. Reached the area immersed in the flow of acid, created by a board that the area where you are, then deflect it to the hydrogen. Use Pontius, the hammer throw debris into the wall on the left. He'll drop a stone, jump on it and create another axis to move forward. Jump on the third deck, go back to the second, then again on the third, waiting to stop the flow of acid, so you can get to the last platform of the area. Pull the lever, jump to the area where the water had been located. Walk down the trunks to the left, pulled up the trunk next to the rope, a box placed just below, then cut the rope with your sword. Place the tree next to the trunk when lifted into the water. Place plank on the platform, then another a little later. Quickly jump, before the whole structure falls into the water.

    Jump along the gears, then on the platform at the top. Create three boxes and a board to proceed. Throw the hammer toward the debris in the upper left explosives will fall down a tree, burn it and let it float to the right, into the hole. Leave it there for a while ', and when it will explode, you can retrieve the ball-experience. So you create the crates to reach the area from which the tree fell, jump forward. So jump on one of the pedals, create a box on the other, using Amadeus to run the mechanism, projecting on its top. Create a box that comes out from the wall along the left, pushing up the right platform, then create a box and jump to the right, then made a double jump to the platform at the top. So you'll notice two tubes that emit acid in the area, along with some spiky balls.

    Jump in the acid near the right wall, go down into the pit below, going to appear next to the till. Create a board on the left of the mechanism associated with the first suction pipe. Keep all moving thanks to the powers of Amadeus, waiting for the ball to stop spinning. Create a board over the ball, then quickly jump along the platforms next to pass the entire game area. After the next checkpoint, press the right near the tube that emits balls, so that Amadeus will automatically stop the balls falling. Create a box in front of you, so that the acid that comes from the first tube is stopped by the sharp sphere, and in any case (the case) is below the axis breakable, so you will not fall when you jump on it. So a small hole located on the ground, visible when the flow of acid is interrupted quickly run inside, waiting for precisely that the flow is interrupted. So run to the bridge, which will be destroyed by a monster. Sliding down, you will reach a checkpoint - with water on his left. Throw the hammer toward the debris up, drop a block that will break the wooden platform, so that you can throw into the area below and retrieve all the balls. Eliminate opponents, pull the lever to the right, opening a door.

    Jump to the narrow platform, smash the debris on top of you with the usual hammer, then Hook to the piece of wood on top of you, and jump to the left. Pull the lever and when you have all dried, lift the trunk and place it beside the right wall. Place on a crate, so that the trunk does not roll down. Go back and pull the lever to raise the water level, jump to the trunk, push it to the left, created a board to proceed forward. Get rid of enemies and pull the lever again to lower the acid level in the right, jump, move to the edge of the platform, drop down and hit the ball in front of you acid using an arrow. Create a box on the right, jump on it, made a double jump upward before the acid goes to erode the case. Keep going, jumping beyond the mushrooms. Place a box on the left of acid rock, the top, so going to be deflected to the left, jump up, then to the left eye, hit him twice with the hammer, clearing the way. Jump on the swing, hit the eye with arrows, jump to the left and hit the eye again to clear the path before you. After Isabel saw in the mirror, run forward to proceed....

    Icewarden Keep

    To exit the dungeon, you need to move in such a way as to be located by goblins. Bring up the wooden box on the left, hook it to the top spikes, so that you can hang on to yourself. Create another box, place it on the spikes on the right. Wait until the goblin opens the door, proceed. So throw the flaming arrows into the barrels to the right, throw them into goblins. Walk forward, dropped the hammer on the wall to the right, proceed to this area. After the checkpoint, throw the hammer towards the debris, then proceed to the wood above you. Jump forward, reaching a complicated system of traps. You begin to run when the blade is passing into the central area, come to the end, and jump to dodge the blade still lower. Once at the statue, the wood used as support in the upper right to proceed. Retrieved the ball-experience, throw the hammer at the top left, catching the vials. Create a box and place it on the right hand, then flatten them slightly so that the light hits the crystal ball on the left, opening a door. Revenue. Jump along the platforms, turn away the goblins.

    Press the switch at the top of the door, move to the edge, create a box to the left and a plank of wood placed on the axle box, and then throw everything to the switch. Jump to the platform below, the hammer throw at the wall, then Hook in the wood and turn the lever to go forward. So the wheel stops on the left, creating a box and placing it in gear. Jump on it, throw the hammer to the wall. Pull the lever down, run toward the center of the trunk, jump on it to be carried into the next area. Once at the wheel, and jump on its axis is horizontal, then jump into the air stream. Create a box under your feet (also in air), continue forward. Killed the goblins, launch into the wood at the top, then on the rock. Disconnect the tubes, placed on a plank spiked the ball, then jump on the tube "detachable", then forward. Create two boxes, jump onto the platform above you, pull down the pipe and place it so that the lava fall to the right. Create a board above the first ball, jump on it, then another to get to the portals Make it (but be careful to wash).

    Jump to the portal at the bottom, come out to set up a board on top, jump beyond the portal. Place another portal at the top, using the lever, take it to the right, to check out. Jump into the portal at the bottom, grab the crate, and destroy the debris to the right, jump into the portal at the top to go down. Placed on the left of the lava tube at the bottom of the portal, then place the tube on its own detachable wash, so the lava going to fall into the portal, going to dissolve the path before you. Arriving at the platform, created two boxes, one at the bottom and top. So you can use the Amadeus for "pulling" the higher platform, jump on it, making a ride at the goblins. Kill them, while remaining under the big ball of ice, then turn on the explosive barrel (using the sword of fire), do it up to the wall of debris that blocks the ball of ice. After the fall of the ball, move forward, reaching the ice goblins - who have already faced, and who know how to deal with. Having defeated, break the wall. Create two boxes on the wooden platform on the right, then another later to proceed to the end of the level.


    The Last Chapter

    In this chapter you will face a dragon. This is the final chapter. As you are in pick up the painting, place it behind you, run to the mirror. Now the Dragon will appear. Look for magical seeds on the dragons side. Activate those seeds, this will grow a plant by jumping on its leaves, you reach the checkpoint. The key to winning this fight is the massive use of Zoya: his arrows can inflict serious damage to the dragon. It will therefore be necessary to bring it back to life (using the checkpoint) whenever the death occurs. You need to hit the earrings, visible on both his ears. Shoot until they disappeared, always coming back to the checkpoint to revitalize Zoya (will not be able to hit the earrings using the other characters). So enjoy the final scene.

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